> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetShapeEqCompCompressorMode

> SetShapeEqCompCompressorMode

# SetShapeEqCompCompressorMode

設定壓縮模式。

## 語法

```cpp theme={null}
HRESULT SetShapeEqCompCompressorMode(  
         SHAPE_EQCOMP_CONTEXT* context,  
         SHAPE_EQCOMP_COMPRESSOR_MODE mode  
)  
```

### 參數

*context*   \_Inout\_\
類型：[SHAPE\_EQCOMP\_CONTEXT\*](/zh-TW/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

指向 SHAPE\_EQCOMP\_CONTEXT 物件的指標。

*mode*   \
類型：[SHAPE\_EQCOMP\_COMPRESSOR\_MODE](/zh-TW/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode)

SHAPE\_EQCOMP\_COMPRESSOR\_MODE 列舉的成員。

### 傳回值

類型：HRESULT

HRESULT 成功或錯誤碼。

## 備註

在一般模式中，輸入位準是瞬時值，且會針對每個取樣計算壓縮。在 RMS 模式中，會使用前 128 個取樣的移動平均值 (代表 RMS 值的近似值) 作為輸入位準，而不是使用目前輸入取樣的絕對位準。(移動平均值是 RMS 值的近似值。)

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的[等化與壓縮](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4ECF)。

## 需求

**標頭：** shapeeqcompcontext.h

**支援的平台：** XBOX One 系列主機與 XBOX Series 主機

## 另請參閱

[GetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompcompressormode)\
[ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [GetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompcompressormode.md)
- [SHAPE_EQCOMP_COMPRESSOR_MODE](/zh-TW/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode.md)
- [ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [SetShapeEqCompEnableCompressor](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompenablecompressor.md)
- [GetShapeEqCompEnableCompressor](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompenablecompressor.md)
