> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeEqCompMixBufferPeakMagnitude

> GetShapeEqCompMixBufferPeakMagnitude

# GetShapeEqCompMixBufferPeakMagnitude

取得輸出混音緩衝區的峰值量級。

## 語法

```cpp theme={null}
float GetShapeEqCompMixBufferPeakMagnitude(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### 參數

*context*   \_In\_\
類型：[SHAPE\_EQCOMP\_CONTEXT\*](/zh-TW/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

指向 `SHAPE_EQCOMP_CONTEXT` 物件的指標。

### 傳回值

類型：float

峰值量級。

## 備註

除了監視每個個別硬體區塊的峰值量級之外，也會維護混音緩衝區的峰值量級。當硬體區塊的輸出加入混音緩衝區時，峰值量級會以相同方式計算：計算前導零的數目。每個硬體區塊狀態都會另外維護一對 4 位元的峰值量級值。這些值代表硬體區塊的輸出累加到混音緩衝區之後，該混音緩衝區的峰值量級。其中一個 4 位元數字代表持續性的峰值量級，另一個則會在每個音訊框架更新。即使所代表的是混音緩衝區狀態，峰值量級值仍會儲存在 Scalable Hardware Audio Processing Engine (SHAPE) 區塊的內容中。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的[溢位、量級與飽和](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4ELAAC)。

## 需求

**標頭：** shapeeqcompcontext.h

**支援的平台：** XBOX One 系列主機與 XBOX Series 主機

## 另請參閱

[GetShapeEqCompPeakMagnitude](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcomppeakmagnitude)\
[ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [GetShapeEqCompPeakMagnitude](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcomppeakmagnitude.md)
- [GetShapeEqCompInternalSaturate](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompinternalsaturate.md)
- [ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [GetShapeDmaMixBufferPeakMagnitude](/zh-TW/reference/audio/shapedmacontext/functions/getshapedmamixbufferpeakmagnitude.md)
- [GetShapeFiltVolMixBufferPeakMagnitude](/zh-TW/reference/audio/shapefiltvolcontext/functions/getshapefiltvolmixbufferpeakmagnitude.md)
