> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeEqCompEnableCompressor

> GetShapeEqCompEnableCompressor

# GetShapeEqCompEnableCompressor

取得壓縮器旗標的狀態。

## 語法

```cpp theme={null}
bool GetShapeEqCompEnableCompressor(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### 參數

*context*   \_In\_\
類型：[SHAPE\_EQCOMP\_CONTEXT\*](/zh-TW/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

指向 SHAPE\_EQCOMP\_CONTEXT 物件的指標。

### 傳回值

類型：bool

如果已啟用等化器/壓縮器-擴展器區塊的壓縮器部分，則為 True。

## 備註

壓縮器會監視輸入的位準並建立動態增益值，藉此限制訊號的動態範圍。接著，壓縮器會將增益值作為訊號的乘數，根據輸入訊號目前的位準縮放訊號。換句話說，壓縮器是一種自動音量控制，會持續監視輸入訊號並自行調整。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview) 中的 [等化與壓縮](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4ECF)。

## 需求

**標頭：** shapeeqcompcontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

## 另請參閱

[ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [SHAPE_EQCOMP_EXPAND_MODE](/zh-TW/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_expand_mode.md)
- [ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [SetShapeEqCompEnableCompressor](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompenablecompressor.md)
- [GetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompcompressormode.md)
- [SetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompcompressormode.md)
