> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeEqCompCompressorMode

> GetShapeEqCompCompressorMode

# GetShapeEqCompCompressorMode

取得壓縮模式。

## 語法

```cpp theme={null}
SHAPE_EQCOMP_COMPRESSOR_MODE GetShapeEqCompCompressorMode(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### 參數

*context*   \_In\_\
類型：[SHAPE\_EQCOMP\_CONTEXT\*](/zh-TW/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

指向 SHAPE\_EQCOMP\_CONTEXT 物件的指標。

### 傳回值

類型：SHAPE\_EQCOMP\_COMPRESSOR\_MODE

[SHAPE\_EQCOMP\_COMPRESSOR\_MODE](/zh-TW/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode) 列舉的成員。

## 備註

在一般模式中，輸入位準是瞬時的，會針對每個樣本計算壓縮。在 RMS 模式中，會使用前 128 個樣本的移動平均 (代表 RMS 值的近似值) 作為輸入位準，而不是目前輸入樣本的絕對位準。(移動平均是 RMS 值的近似值。)

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview) 中的 [等化與壓縮](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4ECF)。

## 需求

**標頭：** shapeeqcompcontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

## 另請參閱

[SetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompcompressormode)\
[ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [SetShapeEqCompCompressorMode](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompcompressormode.md)
- [SHAPE_EQCOMP_COMPRESSOR_MODE](/zh-TW/reference/audio/shapeeqcompcontext/enums/shape_eqcomp_compressor_mode.md)
- [ShapeEqCompContext](/zh-TW/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [GetShapeEqCompEnableCompressor](/zh-TW/reference/audio/shapeeqcompcontext/functions/getshapeeqcompenablecompressor.md)
- [SetShapeEqCompEnableCompressor](/zh-TW/reference/audio/shapeeqcompcontext/functions/setshapeeqcompenablecompressor.md)
