> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManagerState

> Unity PlayFab Party SDK 中 PlayFabMultiplayerManagerState 枚举的参考,用于跟踪管理器初始化和网络连接的多人游戏状态。

`PlayFabMultiplayerManager` 可能处于的状态。

## 语法

```csharp theme={null}
public enum PlayFabMultiplayerManagerState
{
    NotInitialized,
    Initialized,
    ConnectingToNetwork,
    ConnectedToNetwork
}
```

## 常量

| **常量**                  | **说明**                                             |
| ----------------------- | -------------------------------------------------- |
| **NotInitialized**      | PlayFabMultiplayerManager 未初始化。                    |
| **Initialized**         | PlayFabMultiplayerManager 已初始化,但尚未连接到网络。           |
| **ConnectingToNetwork** | PlayFabMultiplayerManager 已初始化,并且正在连接到网络。          |
| **ConnectedToNetwork**  | PlayFabMultiplayerManager 已初始化并已连接到网络。此时可以发送和接收消息。 |


## Related topics

- [PlayFabMultiplayerManager.State](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFab Party Unity SDK](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/index.md)
- [PlayFabMultiplayerManager 类](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().Resume](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
