> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.NetworkId

> Party Unity SDK 中 PlayFabMultiplayerManager.NetworkId 的参考文档，返回本地玩家所连接的 Party 网络的标识符。

# NetworkId

返回玩家当前连接到的网络的 NetworkID。其他玩家可以使用此字符串加入该网络。NetworkId 在 `OnNetworkJoined` 事件触发时被填充。NetworkId 在 `OnNetworkLeft` 事件触发时被清除。

```csharp theme={null}
public string PlayFabMultiplayerManager.NetworkId { get; }
```

## 属性值

NetworkId

[string](https://learn.microsoft.com/en-us/dotnet/api/system.string?view=netcore-3.1\&preserve-view=true)

## 备注

**NetworkID** 是由 PlayFab Party 库生成的不透明序列化网络描述符字符串，使每个 PlayFab Party Unity 客户端能够在 Party 网络创建后连接到该网络。此字符串永远不会包含非 ASCII 字符、控制字符或其他需要 JSON 或 XML 转义的字符。


## Related topics

- [PlayFabMultiplayerManager 类](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
- [PlayFabMultiplayerManager.Get](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.State](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
