> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().CreateAndJoinNetwork

> Party Unity SDK 中 PlayFabMultiplayerManager.CreateAndJoinNetwork 的参考，用于预配新的 Party 网络并使本地玩家加入。

# CreateAndJoinNetwork

创建一个供玩家加入的网络。玩家加入网络后，可以向该网络上的其他玩家发送聊天消息和数据消息。

## 语法

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().CreateAndJoinNetwork();
```

### 参数

无。

### 返回值

无。


## Related topics

- [PlayFabMultiplayerManager.Get](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().Resume](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
