> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkChanged

> Party Unity SDK 中 PlayFabMultiplayerManager 上的 OnNetworkChanged 事件参考，当已连接的 Party 网络状态发生变化时触发。

在网络发生变化时触发。当此事件触发时，你必须将所有玩家迁移到由 newNetworkID 指定的新网络，以便玩家可以继续通信。

## 参数

### sender (object)

引发该事件的类。

### newNetworkId (string)

新网络的标识符。


## Related topics

- [PlayFabMultiplayerManager 类](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PartyNetworkDescriptorChangedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptorchangedstatechange.md)
- [XNetworkingUnregisterConnectivityHintChanged](/zh-CN/reference/networking/xnetworking/functions/xnetworkingunregisterconnectivityhintchanged.md)
- [XNetworkingRegisterConnectivityHintChanged](/zh-CN/reference/networking/xnetworking/functions/xnetworkingregisterconnectivityhintchanged.md)
- [XNetworkingConnectivityHintChangedCallback](/zh-CN/reference/networking/xnetworking/functions/xnetworkingconnectivityhintchangedcallback.md)
