> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnDataMessageReceived

> Party Unity SDK 中 PlayFabMultiplayerManager 上 OnDataMessageReceived 事件的参考，每当本地玩家收到数据消息时触发。

在收到数据消息时发生。

## 参数

### sender (object)

引发该事件的类。

### from (PlayFabPlayer)

发送该消息的玩家。

### buffer (byte\[])

消息的数据内容。


## Related topics

- [PlayFabMultiplayerManager 类](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [OnDataMessageNoCopyReceived](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagenocopyreceived.md)
- [OnChatMessageReceived](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonchatmessagereceived.md)
- [PartyMessageReceivedOptions](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partymessagereceivedoptions.md)
- [PartyEndpointMessageReceivedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyendpointmessagereceivedstatechange.md)
