> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabLocalPlayer.IsChatControlAvailable

> Party Unity SDK 中 PlayFabLocalPlayer.IsChatControlAvailable 的参考，指示本地玩家的聊天控件是否已准备好可以使用。

# IsChatControlAvailable

获取一个指示，表明依赖于与该玩家关联的聊天控件的任何公共 API 是否可以安全使用。玩家的聊天控件在用户创建或加入派对后变为可用。

```csharp theme={null}
public bool PlayFabLocalPlayer.IsChatControlAvailable { get; }
```

## 属性值

IsChatControlAvailable

[bool]()


## Related topics

- [PlayFabLocalPlayer 类](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/index.md)
- [PlayFabLocalPlayer.LanguageCode](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/properties/playfabunitylanguagecode.md)
- [PlayFabLocalPlayer.PlatformSpecificUserId](/zh-CN/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfablocalplayer/properties/playfabunityplatformspecificuserid.md)
- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyLocalChatControl::GetAvailableTextToSpeechProfiles](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getavailabletexttospeechprofiles.md)
