> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySetTranscriptionOptionsCompletedStateChange

> 特定于 *SetTranscriptionOptionsCompleted* 类型状态更改的信息。

特定于 *SetTranscriptionOptionsCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartySetTranscriptionOptionsCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartyVoiceChatTranscriptionOptions options;  
    void* asyncIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示操作是否成功或其失败的原因。

成功时,内部状态已更新,以反映是否应代表 `localChatControl` 尝试转录操作。成功并不保证转录操作将成功完成。转录操作完成失败将通过 [PartyStateChangeType::VoiceChatTranscriptionReceived](/services/playfab/multiplayer/networking/reference/enums/partystatechangetype) 状态更改的 `result` 字段公开。

**`errorDetail`**   PartyError

提供有关任何潜在错误情况的其他故障排除信息的诊断值。

可通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的人类可读形式。

**`localChatControl`**   [PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\*

与此状态更改关联的调用中使用的聊天控件。

**`options`**   [PartyVoiceChatTranscriptionOptions](/services/playfab/multiplayer/networking/reference/enums/partyvoicechattranscriptionoptions)

提供给与此状态更改关联的调用的转录选项。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyLocalChatControl::SetTranscriptionOptions](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settranscriptionoptions)
