> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartySetTextToSpeechProfileCompletedStateChange

> 特定于 *SetTextToSpeechProfileCompleted* 类型状态更改的信息。

特定于 *SetTextToSpeechProfileCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartySetTextToSpeechProfileCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartySynthesizeTextToSpeechType type;  
    PartyString profileIdentifier;  
    void* asyncIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示操作是否成功或其失败的原因。

成功时,[PartyLocalChatControl::GetTextToSpeechProfile()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile) 将返回与提供给此状态更改所关联的 [PartyLocalChatControl::SetTextToSpeechProfile()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile) 调用的配置文件标识符对应的完整配置文件对象。失败时,PartyLocalChatControl::GetTextToSpeechProfile() 将返回 null。

**`errorDetail`**   PartyError

提供有关任何潜在错误情况的其他故障排除信息的诊断值。

可通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的人类可读形式。

**`localChatControl`**   [PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\*

与此状态更改关联的调用中使用的聊天控件。

**`type`**   [PartySynthesizeTextToSpeechType](/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype)

提供给与此状态更改关联的调用的文本转语音操作类型。

**`profileIdentifier`**   [PartyString](/services/playfab/multiplayer/networking/reference/typedefs)

提供给与此状态更改关联的调用的配置文件标识符。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

## 备注

在来自 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 的任何状态更改批处理中,最多将返回一个 PartySetTextToSpeechProfileCompletedStateChange 对象。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyLocalChatControl::SetTextToSpeechProfile](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile)


## Related topics

- [PartyRegionUpdateMode](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyLocalChatControl::GetTextToSpeechProfile](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile.md)
- [PartyLocalChatControl::SetTextToSpeechProfile](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)
- [PlayFab Party 文本转语音和文本输入 UX 指南](/zh-CN/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
