> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoveLocalUserCompletedStateChange

> 特定于 *RemoveLocalUserCompleted* 类型状态更改的信息。

特定于 *RemoveLocalUserCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyRemoveLocalUserCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalUser* localUser;  
    void* asyncIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示删除本地用户的操作是否成功,或提供其失败的原因。

**`errorDetail`**   PartyError

一个诊断值,提供有关任何潜在错误情况的额外故障排除信息。

此错误详情的可读形式可通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 获取。

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

在与此状态更改相关联的调用中使用的网络。

**`localUser`**   [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\*

提供给与此状态更改相关联的调用的本地用户。

**`asyncIdentifier`**   void\*

提供给与此状态更改相关联的调用的异步标识符。

## 备注

在生成此状态更改之前,依赖于此用户的所有 PartyEndpoints 和 PartyChatControls 都将以原因 [PartyDestroyedReason::UserRemoved](/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason) 被销毁。如果此状态更改引用的用户是网络中最后一个已认证的用户,那么此设备上剩余的所有 PartyEndpoints(此时本质上仅由与最后一个用户相关联或不与任何用户相关联的端点组成)也将在生成此状态更改之前被销毁。在生成此状态更改之前,会先生成一个相关联的 [PartyLocalUserRemovedStateChange](/services/playfab/multiplayer/networking/reference/structs/partylocaluserremovedstatechange)。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyChatControlDestroyedStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontroldestroyedstatechange)\
[PartyChatControlLeftNetworkStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange)\
[PartyEndpointDestroyedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyendpointdestroyedstatechange)\
[PartyNetwork::RemoveLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_removelocaluser)


## Related topics

- [PartyNetwork::RemoveLocalUser](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_removelocaluser.md)
- [PartyStateChangeType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyAuthenticateLocalUserCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyauthenticatelocalusercompletedstatechange.md)
- [PartyDestroyLocalUserCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange.md)
