> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceCreatedStateChange

> 特定于 *RemoteDeviceCreated* 类型状态更改的信息。

特定于 *RemoteDeviceCreated* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyRemoteDeviceCreatedStateChange : PartyStateChange {  
    PartyDevice* device;  
}  
```

### 成员

**`device`**   [PartyDevice](/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice)\*

已创建的设备。

## 备注

此状态更改表示该设备刚刚被创建。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceDestroyedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
