> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetworkDescriptorChangedStateChange

> 特定于 *NetworkDescriptorChanged* 类型状态变更的信息。

特定于 *NetworkDescriptorChanged* 类型状态变更的信息。

## 语法

```cpp theme={null}
struct PartyNetworkDescriptorChangedStateChange : PartyStateChange {  
    PartyNetwork* network;  
}  
```

### 成员

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

网络描述符发生变化的网络。

## 备注

当网络因从一个服务器迁移到另一个服务器而导致网络描述符发生变化时,将生成此状态变更。使用 [PartyNetwork::GetNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor) 获取新的网络描述符。旧的网络描述符不再保证可用于连接到网络,因此应更新任何对旧网络描述符的未完成外部引用(例如通过社交网络发送的邀请)。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::GetNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor)


## Related topics

- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRegionsChangedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyregionschangedstatechange.md)
- [PartyConnectToNetworkCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
- [PartyCreateNewNetworkCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partycreatenewnetworkcompletedstatechange.md)
