> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetworkDescriptor

> 包含设备连接到网络所需数据的描述符。

包含设备连接到网络所需数据的描述符。

## 语法

```cpp theme={null}
struct PartyNetworkDescriptor {  
    char networkIdentifier[c_networkIdentifierStringLength + 1];  
    char regionName[c_maxRegionNameStringLength + 1];  
    uint8_t opaqueConnectionInformation[c_opaqueConnectionInformationByteCount];  
}  
```

### 成员

**`networkIdentifier`**   char\[c\_networkIdentifierStringLength + 1]

网络的唯一标识符。

此标识符可用于将本地观察到的 PartyNetwork 行为与由 Party 服务和透明云中继收集的远程遥测数据进行关联。建议在游戏记录用于诊断网络行为的任何其他信息时,同时记录此标识符。

**`regionName`**   char\[c\_maxRegionNameStringLength + 1]

创建网络所在的 Azure 区域。

**`opaqueConnectionInformation`**   uint8\_t\[c\_opaqueConnectionInformationByteCount]

Party 库在内部使用的网络连接信息。

## 要求

**头文件:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyNetwork::GetNetworkDescriptor](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md)
- [PartyManager::DeserializeNetworkDescriptor](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor.md)
- [PartyManager::SerializeNetworkDescriptor](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md)
- [PartyManager::ConnectToNetwork](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_connecttonetwork.md)
- [PartyConnectToNetworkCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
