> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyMutableDataBuffer

> 应用可修改的数据缓冲区。

应用可修改的数据缓冲区。

## 语法

```cpp theme={null}
struct PartyMutableDataBuffer {  
    void* buffer;  
    uint32_t bufferByteCount;  
}  
```

### 成员

**`buffer`**   void\*\
*大小为 `bufferByteCount` 字节的缓冲区*

数据缓冲区。

**`bufferByteCount`**   uint32\_t

缓冲区的大小(以字节为单位)。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyAudioManipulationSourceStream::GetNextBuffer](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyDataBuffer](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partydatabuffer.md)
- [PartyDataBuffersReturnedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partydatabuffersreturnedstatechange.md)
- [XblMutableRoleSettings](/zh-CN/reference/live/xsapi-c/multiplayer_c/enums/xblmutablerolesettings.md)
