> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyEndpointCreatedStateChange

> 特定于 *EndpointCreated* 类型状态更改的信息。

特定于 *EndpointCreated* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyEndpointCreatedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyEndpoint* endpoint;  
}  
```

### 成员

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

所创建终结点所属的网络。

**`endpoint`**   [PartyEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint)\*

已创建的终结点。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyCreateEndpointCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partycreateendpointcompletedstatechange.md)
- [PartyNetwork::GetEndpoints](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpoints.md)
- [PartyNetwork::FindEndpointByUniqueIdentifier](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_findendpointbyuniqueidentifier.md)
- [PartyEndpoint::GetUniqueIdentifier](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getuniqueidentifier.md)
- [PartyNetwork::GetEndpointsByUserType](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpointsbyusertype.md)
