> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyDataBuffer

> 数据缓冲区。

数据缓冲区。

## 语法

```cpp theme={null}
struct PartyDataBuffer {  
    const void* buffer;  
    uint32_t bufferByteCount;  
}  
```

### 成员

**`buffer`**   const void\*\
*大小为 `bufferByteCount` 字节的缓冲区*

数据缓冲区。

**`bufferByteCount`**   uint32\_t

缓冲区的大小(以字节为单位)。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyDataBuffersReturnedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partydatabuffersreturnedstatechange.md)
- [PartyLocalChatControl::SendText](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_sendtext.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
- [PartyLocalEndpoint::SendMessage](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage.md)
