> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateNewNetworkCompletedStateChange

> 特定于 *CreateNewNetworkCompleted* 类型状态更改的信息。

特定于 *CreateNewNetworkCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyCreateNewNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalUser* localUser;  
    PartyNetworkConfiguration networkConfiguration;  
    uint32_t regionCount;  
    const PartyRegion* regions;  
    void* asyncIdentifier;  
    PartyNetworkDescriptor networkDescriptor;  
    PartyString appliedInitialInvitationIdentifier;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示创建新网络的操作已成功,或提供其失败的原因。

**`errorDetail`**   PartyError

一个诊断值,提供有关任何潜在错误情况的其他故障排除信息。

可以通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的可读形式。

**`localUser`**   [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\*

提供给与此状态更改关联的调用的本地用户。

**`networkConfiguration`**   [PartyNetworkConfiguration](/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration)

提供给与此状态更改关联的调用的网络配置。

**`regionCount`**   uint32\_t

提供给与此状态更改关联的调用的区域数量。

**`regions`**   const [PartyRegion](/services/playfab/multiplayer/networking/reference/structs/partyregion)\*

提供给与此状态更改关联的调用的区域。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

**`networkDescriptor`**   [PartyNetworkDescriptor](/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptor)

所创建网络的网络描述符。

仅当 result 字段为 [PartyStateChangeResult::Succeeded](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult) 时,才填充 regionName 和 opaqueConnectionInformation 字段。networkIdentifier 字段应始终被填充。如果 result 字段为 PartyStateChangeResult::Succeeded,则此网络描述符可通过 [PartyManager::SerializeNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor) 序列化。

**`appliedInitialInvitationIdentifier`**   [PartyString](/services/playfab/multiplayer/networking/reference/typedefs)

该网络初始邀请的标识符。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyManager::CreateNewNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork)\
[PartyManager::SerializeNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)


## Related topics

- [PartyManager::CreateNewNetwork](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)
- [PartyRegionUpdateMode](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyNetwork::GetNetworkDescriptor](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md)
- [PlayFab Party 邀请和安全模型](/zh-CN/services/playfab/multiplayer/networking/concepts-invitations-security-model.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
