> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateEndpointCompletedStateChange

> 特定于 *CreateEndpointCompleted* 类型状态更改的信息。

特定于 *CreateEndpointCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyCreateEndpointCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalUser* localUser;  
    void* asyncIdentifier;  
    PartyLocalEndpoint* localEndpoint;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示创建终结点已成功,或提供其失败的原因。

**`errorDetail`**   PartyError

一个诊断值,提供有关任何潜在错误情况的其他故障排除信息。

可以通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的可读形式。

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

与此状态更改关联的调用中使用的网络。

**`localUser`**   [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\*\
*可能为 nullptr*

如果提供了本地用户,则为提供给与此状态更改关联的调用的本地用户。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

**`localEndpoint`**   [PartyLocalEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint)\*

已创建的终结点。

## 备注

在生成此状态更改之前,将生成一个关联的 [PartyEndpointCreatedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyendpointcreatedstatechange)。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::CreateEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint)


## Related topics

- [PartyNetwork::CreateEndpoint](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyDestroyEndpointCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partydestroyendpointcompletedstatechange.md)
- [PartyEndpointCreatedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyendpointcreatedstatechange.md)
