> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateChatControlCompletedStateChange

> 特定于 *CreateChatControlCompleted* 类型状态更改的信息。

特定于 *CreateChatControlCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyCreateChatControlCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalDevice* localDevice;  
    PartyLocalUser* localUser;  
    PartyString languageCode;  
    void* asyncIdentifier;  
    PartyLocalChatControl* localChatControl;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示聊天控件创建操作已成功,或提供其失败的原因。

**`errorDetail`**   PartyError

一个诊断值,提供有关任何潜在错误情况的其他故障排除信息。

可以通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的可读形式。

**`localDevice`**   [PartyLocalDevice](/services/playfab/multiplayer/networking/reference/classes/PartyLocalDevice/partylocaldevice)\*

与此状态更改关联的调用中使用的本地设备。

**`localUser`**   [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\*

提供给与此状态更改关联的调用的本地用户。

**`languageCode`**   [PartyString](/services/playfab/multiplayer/networking/reference/typedefs)

提供给与此状态更改关联的调用的语言代码。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

**`localChatControl`**   [PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\*

已创建的聊天控件。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyLocalDevice::CreateChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalDevice/methods/partylocaldevice_createchatcontrol)
