> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyConnectToNetworkCompletedStateChange

> 特定于 *ConnectToNetworkCompleted* 类型状态更改的信息。

特定于 *ConnectToNetworkCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PartyConnectToNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetworkDescriptor networkDescriptor;  
    void* asyncIdentifier;  
    PartyNetwork* network;  
}  
```

### 成员

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

指示连接到网络的操作已成功,或提供其失败的原因。

**`errorDetail`**   PartyError

一个诊断值,提供有关任何潜在错误情况的其他故障排除信息。

可以通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索此错误详细信息的可读形式。

**`networkDescriptor`**   [PartyNetworkDescriptor](/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptor)

提供给与此状态更改关联的调用的网络描述符。

**`asyncIdentifier`**   void\*

提供给与此状态更改关联的调用的异步标识符。

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

已连接到的网络。

## 要求

**标头:** Party.h

## 另请参阅

[Party 成员](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyManager::ConnectToNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_connecttonetwork)


## Related topics

- [PartyNetworkConfiguration](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyManager::ConnectToNetwork](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_connecttonetwork.md)
- [Party C/C++ API 概述](/zh-CN/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyConnectChatControlCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partyconnectchatcontrolcompletedstatechange.md)
