> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::Initialize

> 初始化 PartyManager 对象实例。

初始化 PartyManager 对象实例。

## Syntax

```cpp theme={null}
PartyError Initialize(  
    PartyString titleId  
)  
```

### Parameters

**`titleId`**   [PartyString](/services/playfab/multiplayer/networking/reference/typedefs)

应用的 PlayFab 标题 ID。

### Return value

PartyError

如果调用成功，则返回 `c_partyErrorSuccess`；否则返回错误代码。可通过 [GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的可读形式。

## Remarks

除了静态方法 [GetSingleton()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton)、[SetMemoryCallbacks()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks)、[GetMemoryCallbacks()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks)、[SetThreadAffinityMask()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)、[GetThreadAffinityMask()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask)、[SerializeNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)、[DeserializeNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor)、[SetWorkMode()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setworkmode) 和 [GetWorkMode()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getworkmode) 之外，必须在调用任何其他方法之前调用此方法。如果未先调用 [Cleanup()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup)，则无法再次调用 Initialize()。<br /><br /> 每次调用 Initialize() 都应有相应的 Cleanup() 调用。   <br /><br /> 使用 Microsoft Game Core 版本 Party 库的应用在调用此方法之前需要等待 Game Core 网络堆栈初始化。可以使用 Game Core XNetworkingGetConnectivityHint API 确定网络堆栈的状态。   <br /><br /> 使用 Microsoft Game Core 版本 Party 库的应用必须通过 RegisterAppStateChangeNotification API 侦听应用状态通知。当应用挂起时，应用必须调用 PartyManager::Cleanup()。当应用恢复时，标题必须等待 Game Core 网络堆栈就绪，然后通过调用 PartyManager::Initialize() 重新初始化 Party 库。   <br /><br /> 提供的 `titleId` 必须与用于获取传递给 [CreateLocalUser()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)、[CreateLocalUserWithEntityType()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype) 和 [PartyLocalUser::UpdateEntityToken()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken) 的 PlayFab 实体 ID 和实体令牌的标题 ID 相同。

## Requirements

**Header:** Party.h

## See also

[PartyManager](/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::Cleanup](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup)\
[PartyManager::GetSingleton](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton)\
[PartyManager::SetMemoryCallbacks](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks)\
[PartyManager::GetMemoryCallbacks](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks)\
[PartyManager::SetThreadAffinityMask](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)\
[PartyManager::GetThreadAffinityMask](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask)\
[PartyManager::SerializeNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)\
[PartyManager::DeserializeNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor)\
[PartyLocalUser::UpdateEntityToken](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken)


## Related topics

- [PartyManager::Cleanup](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup.md)
- [PartyManager::CreateLocalUser](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PlayFab Party 发行说明](/zh-CN/services/playfab/multiplayer/networking/release-notes.md)
- [从 PlayFab 独立 SDK v1 迁移到统一 SDK v2](/zh-CN/services/playfab/sdks/unified-sdk/migrating-from-v1.md)
