> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::GetThreadAffinityMask

> 以关联掩码的形式检索当前一组处理器，Party 库内部线程将在这些处理器上运行或正在运行。

以关联掩码的形式检索当前一组处理器，Party 库内部线程将在这些处理器上运行或正在运行。

## Syntax

```cpp theme={null}
PartyError GetThreadAffinityMask(  
    PartyThreadId threadId,  
    uint64_t* threadAffinityMask  
)  
```

### Parameters

**`threadId`**   [PartyThreadId](/services/playfab/multiplayer/networking/reference/enums/partythreadid)

应为其检索处理器关联的 Party 库内部线程的类型。

**`threadAffinityMask`**   uint64\_t\*\
*output*

此类型 Party 库线程的输出关联掩码。

### Return value

PartyError

如果调用成功，则返回 `c_partyErrorSuccess`；否则返回错误代码。可通过 [GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的可读形式。

## Remarks

这将检索给定类型 Party 库内部线程的当前处理器关联。<br /><br /> 此方法不需要首先调用 [Initialize()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_initialize)。   <br /><br /> 写入 `threadAffinityMask` 的报告值 `c_anyProcessor` 表示线程可以在任何处理器上自由运行。

## Requirements

**Header:** Party.h

## See also

[PartyManager](/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyThreadId](/services/playfab/multiplayer/networking/reference/enums/partythreadid)\
[PartyManager::SetThreadAffinityMask](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)
