> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PartyManager::GetLocalUsers

> 获取一个数组，其中包含由 CreateLocalUser() 或 CreateLocalUserWithEntityType() 创建的所有本地用户。

获取一个数组，其中包含由 [CreateLocalUser()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser) 或 [CreateLocalUserWithEntityType()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype) 创建的所有本地用户。

## Syntax

```cpp theme={null}
PartyError GetLocalUsers(  
    uint32_t* userCount,  
    PartyLocalUserArray* localUsers  
)  
```

### Parameters

**`userCount`**   uint32\_t\*\
*output*

在 `localUsers` 中提供的本地用户的输出数量。

**`localUsers`**   [PartyLocalUserArray\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*library-allocated output array of size `*userCount`*

库分配的输出数组，包含本地用户。

### Return value

PartyError

如果调用成功，则返回 `c_partyErrorSuccess`；否则返回错误代码。可通过 [GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的可读形式。

## Remarks

一旦 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供了 [PartyDestroyLocalUserCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)，本地用户将不再出现在此方法返回的数组中。<br /><br /> 每当标题调用 PartyManager::StartProcessingStateChanges()，或者当 CreateLocalUser() 或 CreateLocalUserWithEntityType() 返回成功时，返回数组的内存都会失效。

## Requirements

**Header:** Party.h

## See also

[PartyManager](/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::DestroyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser)\
[PartyDestroyLocalUserCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)


## Related topics

- [PartyManager::DestroyLocalUser](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser.md)
- [PartyManager::CreateLocalUser](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyLocalUser](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PartyNetwork::GetLocalUsers](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getlocalusers.md)
