> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetTextToSpeechProfile

> 获取上次通过成功完成的操作为指定类型的文本转语音操作配置的配置文件。

获取上次通过成功完成的 [SetTextToSpeechProfile()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile) 操作为指定类型的文本转语音操作配置的配置文件。

## Syntax

```cpp theme={null}
PartyError GetTextToSpeechProfile(  
    PartySynthesizeTextToSpeechType type,  
    PartyTextToSpeechProfile** profile  
)  
```

### Parameters

**`type`**   [PartySynthesizeTextToSpeechType](/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype)

应检索其配置文件的文本转语音操作类型。

**`profile`**   [PartyTextToSpeechProfile\*\*](/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile)\
*library-allocated output, may return nullptr*

输出的配置文件。如果没有为指定类型设置配置文件，则该配置文件可能为 nullptr。指针仅在下次调用 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 之前有效。

### Return value

PartyError

如果调用成功，则返回 `c_partyErrorSuccess`；否则返回错误代码。可通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的可读形式。

## Remarks

如果尚未为指定类型的文本转语音操作成功配置任何配置文件，则检索到的配置文件将为 null。<br /><br /> 当通过 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供与调用 SetTextToSpeechProfile()（为 `type` 指定了相同值）关联的 [PartySetTextToSpeechProfileCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange) 时，检索到的配置文件将更新。

## Requirements

**Header:** Party.h

## See also

[PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\
[PartyLocalChatControl::SetTextToSpeechProfile](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile)


## Related topics

- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyTextToSpeechProfile](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile.md)
- [PartyLocalChatControl::SetTextToSpeechProfile](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_settexttospeechprofile.md)
- [PartySynthesizeTextToSpeechType](/zh-CN/services/playfab/multiplayer/networking/reference/enums/partysynthesizetexttospeechtype.md)
- [PartySetTextToSpeechProfileCompletedStateChange](/zh-CN/services/playfab/multiplayer/networking/reference/structs/partysettexttospeechprofilecompletedstatechange.md)
