> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioInput

> 提供聊天控件已配置为用于音频输入的首选麦克风或录制设备。

提供聊天控件已配置为用于音频输入的首选麦克风或录制设备。

## Syntax

```cpp theme={null}
PartyError GetAudioInput(  
    PartyAudioDeviceSelectionType* audioDeviceSelectionType,  
    PartyString* audioDeviceSelectionContext,  
    PartyString* deviceId  
)  
```

### Parameters

**`audioDeviceSelectionType`**   [PartyAudioDeviceSelectionType\*](/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype)\
*output*

一个输出值，指示用于选择所提供 `deviceId` 的选择类型。

**`audioDeviceSelectionContext`**   [PartyString\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*library-allocated output*

当使用 [PartyAudioDeviceSelectionType::None](/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) 或 [PartyAudioDeviceSelectionType::SystemDefault](/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) 时，`audioDeviceSelectionContext` 将为空。当使用 [PartyAudioDeviceSelectionType::PlatformUserDefault](/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) 或 [PartyAudioDeviceSelectionType::Manual](/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) 时，`audioDeviceSelectionContext` 将是先前调用 [SetAudioInput()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput) 时提供的值。字符串的内存保持有效，直到通过 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供下一个 [PartyLocalChatAudioInputChangedStateChange](/services/playfab/multiplayer/networking/reference/structs/partylocalchataudioinputchangedstatechange) 或聊天控件被销毁为止。

**`deviceId`**   [PartyString\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*library-allocated output*

一个输出值，指示所选音频输入设备的标识符。字符串的内存保持有效，直到通过 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供下一个 [PartyLocalChatAudioInputChangedStateChange](/services/playfab/multiplayer/networking/reference/structs/partylocalchataudioinputchangedstatechange) 或聊天控件被销毁为止。

### Return value

PartyError

如果调用成功，则返回 `c_partyErrorSuccess`；否则返回错误代码。可通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的可读形式。

## Remarks

空的设备标识符字符串表示未选择任何输入。

## Requirements

**Header:** Party.h

## See also

[PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\
[PartyLocalChatControl::SetAudioInput](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput)\
[PartyLocalChatControl::GetAudioOutput](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiooutput)


## Related topics

- [PartyLocalChatControl::SetAudioInput](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
- [PartyLocalChatControl::GetAudioOutput](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiooutput.md)
- [PartyLocalChatControl::GetAudioInputMuted](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinputmuted.md)
- [PartyLocalChatControl](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)
- [PartyLocalChatControl::SetAudioOutput](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)
