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# PartyChatControl::GetEntityId

> 获取与此聊天控件关联的用户的 PlayFab Entity ID。

获取与此聊天控件关联的用户的 PlayFab Entity ID。

## 语法

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### 参数

**`entityId`**   [PartyString\*](/services/playfab/multiplayer/networking/reference/typedefs)
*由库分配的输出*

输出的 Entity ID。

### 返回值

PartyError

如果调用成功,则返回 `c_partyErrorSuccess`;否则返回错误代码。可以通过 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 检索错误代码的人类可读形式。

## 备注

返回的字符串与表示该实体的 `PFEntityKey` 结构的 *id* 字段中的值相同。[GetEntityType()](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype) 返回的值表示 `PFEntityKey` 的另一半。<br /><br /> Entity ID 字符串的内存在聊天控件的整个生命周期内保持有效,即在通过 [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供其 [PartyChatControlDestroyedStateChange](/services/playfab/multiplayer/networking/reference/structs/partychatcontroldestroyedstatechange) 和/或 [PartyDestroyChatControlCompletedStateChange](/services/playfab/multiplayer/networking/reference/structs/partydestroychatcontrolcompletedstatechange)(具体取决于发生的销毁类型),并且所有引用该聊天控件的状态更改都返回给 [PartyManager::FinishProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges) 之前有效。

## 要求

\*\*头文件:\*\*Party.h

## 另请参阅

[PartyChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol)
[PartyChatControl::GetEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype)


## Related topics

- [PartyChatControl::GetEntityType](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype.md)
- [PartyChatControl::GetNetworks](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getnetworks.md)
- [PartyChatControl::GetLocal](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getlocal.md)
- [PartyChatControl::GetDevice](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getdevice.md)
- [PartyChatControl::GetCustomContext](/zh-CN/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getcustomcontext.md)
