> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer class

> PlayFabMultiplayer members

# Class PlayFabMultiplayer

```csharp theme={null}
public class PlayFabMultiplayer
```

## 公共成员

| name                                                                                                                                                                                                                | description                                                                                                                                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer)()                                                               | 默认构造函数。                                                                                                                                                                                                                                                                                                  |
| static [IsInitialized](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized) \{ get; }                                                          | 如果库已被初始化,则返回 true。                                                                                                                                                                                                                                                                                       |
| static [LogLevel](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel) \{ get; set; }                                                               | 获取或设置当前已启用的日志记录量。                                                                                                                                                                                                                                                                                        |
| const [LobbyClientRequestedSearchResultCountUpperLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit) | 客户端实体调用方在执行 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 操作时可请求的最大搜索结果数。                                                                                                                                      |
| const [LobbyMaxLobbyPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount)                                           | 可为大厅存储的、不归任何特定成员所有的并发属性的最大数量。                                                                                                                                                                                                                                                                            |
| const [LobbyMaxMemberCountLowerLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit)                                     | [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允许的最小值。 |
| const [LobbyMaxMemberCountUpperLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit)                                     | [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允许的最大值。 |
| const [LobbyMaxMemberPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount)                                         | 大厅中每个成员允许的最大并发属性数量。                                                                                                                                                                                                                                                                                      |
| const [LobbyMaxSearchPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount)                                         | 可为大厅存储的最大并发搜索属性数量。                                                                                                                                                                                                                                                                                       |
| static event [OnAddMemberCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted)                                                | 当添加成员操作完成时触发的事件。                                                                                                                                                                                                                                                                                         |
| static event [OnError](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError)                                                                          | 调用其他 API 时发生错误时触发的事件,用于调试目的。                                                                                                                                                                                                                                                                             |
| static event [OnForceRemoveMemberCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted)                                | 当强制移除成员操作完成时触发的事件。                                                                                                                                                                                                                                                                                       |
| static event [OnLobbyCreateAndJoinCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted)                              | 当先前调用 [`CreateAndJoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 完成时触发的事件。                                                                                                                                    |
| static event [OnLobbyDisconnected](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected)                                                  | 当客户端已从大厅断开连接时触发的事件。                                                                                                                                                                                                                                                                                      |
| static event [OnLobbyFindLobbiesCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted)                                  | 当先前调用 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所启动的操作完成时触发的事件。                                                                                                                                            |
| static event [OnLobbyInviteListenerStatusChanged](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged)                    | 当邀请侦听器的状态发生变化时触发的事件。                                                                                                                                                                                                                                                                                     |
| static event [OnLobbyInviteReceived](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)                                              | 当此客户端上的某个实体收到大厅邀请时触发的事件。                                                                                                                                                                                                                                                                                 |
| static event [OnLobbyJoinArrangedLobbyCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted)                      | 当先前调用 [`JoinArrangedLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所启动的操作完成时触发的事件。                                                                                                                                |
| static event [OnLobbyJoinCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted)                                                | 当先前调用 [`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所启动的操作完成时触发的事件。                                                                                                                                                |
| static event [OnLobbyLeaveCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted)                                              | 当先前调用 [`Leave`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所启动的操作完成时触发的事件。                                                                                                                                                                     |
| static event [OnLobbyMemberAdded](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded)                                                    | 当某个 PlayFab 实体作为成员被添加到大厅时触发的事件。                                                                                                                                                                                                                                                                          |
| static event [OnLobbyMemberRemoved](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved)                                                | 当某个 PlayFab 实体作为成员从大厅中移除时触发的事件。                                                                                                                                                                                                                                                                          |
| static event [OnLobbyPostUpdateCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted)                                    | 当先前调用 [`PostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所启动的操作完成时触发的事件。                                                                                                                                                           |
| static event [OnLobbySendInviteCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted)                                    | 当先前调用 [`SendInvite`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所启动的操作完成时触发的事件。                                                                                                                                                           |
| static event [OnLobbyUpdated](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated)                                                            | 当大厅被更新时触发的事件。                                                                                                                                                                                                                                                                                            |
| static event [OnMatchmakingTicketCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted)                                | 当匹配工单状态已完成时触发的事件。                                                                                                                                                                                                                                                                                        |
| static event [OnMatchmakingTicketStatusChanged](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged)                        | 当匹配工单状态发生变化时触发的事件。                                                                                                                                                                                                                                                                                       |
| static [CreateAndJoinLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby)(…)                                                       | 创建新的大厅并将创建者 PlayFab 实体添加到其中。(2 个方法)                                                                                                                                                                                                                                                                      |
| static [CreateMatchmakingTicket](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket)(…)                                             | 为一个或多个本地用户创建匹配工单。(3 个方法)                                                                                                                                                                                                                                                                                 |
| static [FindLobbies](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies)(…)                                                                     | 代表本地用户搜索大厅。(2 个方法)                                                                                                                                                                                                                                                                                       |
| static [GetLobbyInviteListenerStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus)(…)                                   | 检索实体邀请侦听器的状态。(2 个方法)                                                                                                                                                                                                                                                                                     |
| static [Initialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize)()                                                                        | 初始化 PlayFab Multiplayer 库的一个实例。                                                                                                                                                                                                                                                                          |
| static [JoinArrangedLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby)(…)                                                         | 使用由其他服务(例如匹配)提供的编排字符串加入大厅。如果尚未有人加入该大厅,将使用配置参数对大厅进行初始化。(2 个方法)                                                                                                                                                                                                                                            |
| static [JoinLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby)(…)                                                                         | 以本地 PlayFab 实体身份加入大厅。(2 个方法)                                                                                                                                                                                                                                                                             |
| static [JoinMatchmakingTicketFromId](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId)(…)                                     | 使用工单 ID 和队列名称,将一个或多个本地用户加入到匹配工单中。(2 个方法)                                                                                                                                                                                                                                                                 |
| static [ProcessLobbyStateChanges](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges)()                                            | 触发自上次此类调用以来所有与大厅相关的 PlayFabMultiplayer.OnLobby\* 事件。                                                                                                                                                                                                                                                     |
| static [ProcessMatchmakingStateChanges](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges)()                                | 触发自上次此类调用以来所有与大厅相关的 PlayFabMultiplayer.OnMatchmaking\* 事件。                                                                                                                                                                                                                                               |
| static [SetEntityToken](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken)(…)                                                               | 设置代表实体执行库操作时应使用的身份验证令牌。如果先前已为该实体设置过令牌,此调用将替换其之前的令牌。(2 个方法)                                                                                                                                                                                                                                               |
| static [StartListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites)(…)                                 | 为给定实体启用 Lobby 邀请侦听器。(2 个方法)                                                                                                                                                                                                                                                                              |
| static [StopListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites)(…)                                   | 为给定实体禁用 Lobby 邀请侦听器。(2 个方法)                                                                                                                                                                                                                                                                              |
| static [Uninitialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize)()                                                                    | 立即回收与所有 Multiplayer 库对象关联的全部资源。                                                                                                                                                                                                                                                                          |
| delegate [OnAddMemberCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted)                                             | 当先前调用 [`AddMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 所启动的操作完成时的处理程序。                                                                                                                                                             |
| delegate [OnErrorEventHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError)                                                                  | 调用其他 API 时发生错误时的处理程序,用于调试目的。                                                                                                                                                                                                                                                                             |
| delegate [OnForceRemoveMemberCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted)                             | 当先前调用 [`ForceRemoveMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 所启动的操作完成时的处理程序。                                                                                                                                             |
| delegate [OnLobbyCreateAndJoinCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted)                           | 当先前调用 [`CreateAndJoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 所启动的操作完成时的处理程序。                                                                                                                              |
| delegate [OnLobbyDisconnectedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected)                                               | 当客户端已从大厅断开连接时的处理程序。                                                                                                                                                                                                                                                                                      |
| delegate [OnLobbyFindLobbiesCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted)                               | 当先前调用 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所启动的操作完成时的处理程序。                                                                                                                                            |
| delegate [OnLobbyInviteListenerStatusChangedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged)                 | 当邀请侦听器的状态发生变化时的处理程序。                                                                                                                                                                                                                                                                                     |
| delegate [OnLobbyInviteReceivedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)                                           | 当此客户端上的某个实体收到大厅邀请时的处理程序。                                                                                                                                                                                                                                                                                 |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted)                   | 当先前调用 [`JoinArrangedLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所启动的操作完成时的处理程序。                                                                                                                                |
| delegate [OnLobbyJoinCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted)                                             | 当先前调用 [`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所启动的操作完成时的处理程序。                                                                                                                                                |
| delegate [OnLobbyLeaveCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted)                                           | 当先前调用 [`Leave`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所启动的操作完成时的处理程序。                                                                                                                                                                     |
| delegate [OnLobbyMemberAddedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded)                                                 | 当本地 PlayFab 实体作为成员被添加到大厅时的处理程序。                                                                                                                                                                                                                                                                          |
| delegate [OnLobbyMemberRemovedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved)                                             | 当某个 PlayFab 实体作为成员从大厅中移除时的处理程序。                                                                                                                                                                                                                                                                          |
| delegate [OnLobbyPostUpdateCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted)                                 | 当先前调用 [`PostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所启动的操作完成时的处理程序。                                                                                                                                                           |
| delegate [OnLobbySendInviteCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted)                                 | 当先前调用 [`SendInvite`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所启动的操作完成时的处理程序。                                                                                                                                                           |
| delegate [OnLobbyUpdatedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated)                                                         | 当大厅被更新时的处理程序。                                                                                                                                                                                                                                                                                            |
| delegate [OnMatchmakingTicketCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted)                             | 当匹配工单状态发生变化时的处理程序。                                                                                                                                                                                                                                                                                       |
| delegate [OnMatchmakingTicketStatusChangedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged)                     | 当匹配工单状态发生变化时的处理程序。                                                                                                                                                                                                                                                                                       |
| class [PlayFabMultiplayerServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview)                                      | 用于所有服务器大厅功能的类。                                                                                                                                                                                                                                                                                           |

## 另请参阅

* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer.md)
- [PlayFabMultiplayer.Uninitialize](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize.md)
- [PlayFabMultiplayerServer class](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [PlayFabMultiplayer.SetEntityToken](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken.md)
- [PlayFabMultiplayer.StartListeningForLobbyInvites](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)
