> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer.JoinArrangedLobby

> PlayFabMultiplayer.JoinArrangedLobby

## 方法(1/2)

使用其他服务(例如匹配)提供的预约字符串加入房间。如果尚未有人加入房间,则将使用配置参数初始化房间。

```csharp theme={null}
public static Lobby JoinArrangedLobby(PFEntityKey newMember, string arrangementString, 
    LobbyArrangedJoinConfiguration config)
```

| 参数                | 说明                          |
| ----------------- | --------------------------- |
| newMember         | 加入房间的本地 PlayFab 实体。         |
| arrangementString | 实体加入房间所使用的预约字符串。            |
| config            | 如果尚未有人加入房间,则用于初始化房间的初始配置数据。 |

## 返回值(1/2)

输出房间对象,可用于将操作排队以立即执行此操作

## 备注(1/2)

这是一项异步操作。成功完成后,标题将收到一个 [`OnLobbyMemberAdded`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded),然后收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `OnLobbyJoinArrangedLobbyCompleted.result` 字段设置为 [`Success`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。失败完成后,标题将收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `result` 字段设置为失败。

通过此库使用匹配时,可以使用 [`LobbyArrangementString`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingMatchDetails/LobbyArrangementString) 与此方法一起加入包含所有匹配用户的房间。

***

## 方法(2/2)

使用其他服务(例如匹配)提供的预约字符串加入房间。如果尚未有人加入房间,则将使用配置参数初始化房间。

```csharp theme={null}
public static Lobby JoinArrangedLobby(PlayFabAuthenticationContext newMember, 
    string arrangementString, LobbyArrangedJoinConfiguration config)
```

| 参数                | 说明                          |
| ----------------- | --------------------------- |
| newMember         | 加入房间的本地 PlayFab 实体。         |
| arrangementString | 实体加入房间所使用的预约字符串。            |
| config            | 如果尚未有人加入房间,则用于初始化房间的初始配置数据。 |

## 返回值(2/2)

输出房间对象,可用于将操作排队以立即执行此操作

## 备注(2/2)

这是一项异步操作。成功完成后,标题将收到一个 [`OnLobbyMemberAdded`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded),然后收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `OnLobbyJoinArrangedLobbyCompleted.result` 字段设置为 [`Success`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。失败完成后,标题将收到一个 [`OnLobbyJoinArrangedLobbyCompleted`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted),其 `result` 字段设置为失败。

通过此库使用匹配时,可以使用 [`LobbyArrangementString`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchmakingMatchDetails/LobbyArrangementString) 与此方法一起加入包含所有匹配用户的房间。

## 另请参阅

* 类 [Lobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* 类 [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* 类 [LobbyArrangedJoinConfiguration](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyArrangedJoinConfiguration/overview)
* 类 [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* 命名空间 [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer.OnLobbyJoinArrangedLobbyCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md)
- [PlayFabMultiplayer.JoinLobby](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)
- [PlayFabMultiplayer.OnLobbyJoinCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md)
- [PlayFabMultiplayer.CreateAndJoinLobby](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)
- [PlayFabMultiplayer.OnLobbyCreateAndJoinCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md)
