> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer.Initialize

> PlayFabMultiplayer.Initialize

# PlayFabMultiplayer.Initialize 方法

初始化 PlayFab Multiplayer 库的实例。

```csharp theme={null}
public static void Initialize()
```

## 备注

在没有随后调用 [`Uninitialize`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize) 的情况下,不能再次调用 Initialize()。

每次对 Initialize() 的调用都应该有对应的 Uninitialize() 调用。

playFabTitleId 从 PlayFab 的静态 PlayFabSettings 资产中读取。可通过 Unity 菜单 PlayFab | MakePlayFabSharedSettings 菜单进行更改。它必须是用于获取将传递给 [`SetEntityToken`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken) 的 PlayFab 实体密钥和实体令牌的相同 PlayFab 标题 ID。

## 另请参阅

* 方法 [Uninitialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize)
* 类 [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* 命名空间 [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)
