> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerServer class

> PlayFabMultiplayerServer members

# PlayFabMultiplayer.PlayFabMultiplayerServer 类

包含所有服务器房间功能的类。

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## 公共成员

| 名称                                                                                                                                                                                                                                       | 说明                                                                                                                                                                                                                    |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [PlayFabMultiplayerServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer)()                                               | 默认构造函数。                                                                                                                                                                                                               |
| static event [OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)                            | 在先前对 [`JoinLobbyAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) 的调用完成时触发的事件。                        |
| static event [OnServerLobbyClaimCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)                              | 在先前对 [`ClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) 的调用完成时触发的事件。                          |
| static event [OnServerLobbyCreateAndClaimCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted)            | 在先前对 [`CreateAndClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) 的调用完成时触发的事件。        |
| static event [OnServerLobbyDeleteCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted)                            | 在先前对 [`ServerDeleteLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) 的调用完成时触发的事件。                                                              |
| static event [OnServerLobbyLeaveAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted)              | 在先前对 [`LeaveAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) 的调用完成时触发的事件。                                                                      |
| static event [OnServerLobbyPostUpdateAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted)    | 在先前对 [`PostUpdateAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) 的调用完成时触发的事件。                                                            |
| static event [OnServerLobbyPostUpdateCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted)                    | 在先前对 [`ServerPostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) 的调用完成时触发的事件。                                                                |
| static [ClaimServerLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)(…)                                                       | 声明对预先存在的服务器房间的所有权。(2 种方法)                                                                                                                                                                                             |
| static [CreateAndClaimServerLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)(…)                                     | 以 game\_server 实体身份创建一个新房间。(2 种方法)                                                                                                                                                                                    |
| static [CreateServerBackfillTicket](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket)(…)                                   | 创建服务器回填工单。                                                                                                                                                                                                            |
| static [JoinLobbyAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)(…)                                                     | 以服务器身份加入客户端拥有的房间。(2 种方法)                                                                                                                                                                                              |
| delegate [OnServerLobbyClaimCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)                           | 在先前对 [`ClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) 的调用启动的操作完成时使用的处理程序。                   |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted)         | 在先前对 [`CreateAndClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) 的调用启动的操作完成时使用的处理程序。 |
| delegate [OnServerLobbyDeleteCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted)                         | 在先前对 [`ServerDeleteLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) 的调用启动的操作完成时使用的处理程序。                                                       |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)                   | 在先前对 [`JoinLobbyAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) 的调用启动的操作完成时使用的处理程序。                 |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted)           | 在先前对 [`LeaveAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) 的调用启动的操作完成时使用的处理程序。                                                               |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted) | 在先前对 [`PostUpdateAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) 的调用启动的操作完成时使用的处理程序。                                                     |
| delegate [OnServerLobbyPostUpdateCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted)                 | 在先前对 [`ServerPostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) 的调用启动的操作完成时使用的处理程序。                                                         |

## 另请参阅

* 类 [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* 命名空间 [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [PlayFabMultiplayer.PlayFabMultiplayerServer](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)
- [PlayFabMultiplayerServer.OnServerLobbyClaimCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyDeleteCompleted](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md)
- [PlayFabMultiplayerServer.JoinLobbyAsServer method](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)
