> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# MatchUser

> MatchUser constructor

## 构造函数(共 2 个,第 1 个)

初始化 [`MatchUser`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview) 结构的新实例。

```csharp theme={null}
public MatchUser(PFEntityKey localUser, string localUserJsonAttributesJSON, string teamId = "")
```

| 参数                          | 说明                                                                                                        |
| --------------------------- | --------------------------------------------------------------------------------------------------------- |
| localUser                   | 要加入票证的本地用户。                                                                                               |
| localUserJsonAttributesJSON | 本地用户属性字符串数组。每个本地用户应有一个属性字符串。每个属性字符串应为空字符串或序列化的 JSON 对象。例如,`{"player_color":"blue","player_role":"tank"}`。 |
| teamId                      | 分配给此匹配成员的团队 ID。如果匹配队列不使用团队规则,可以为空。                                                                        |

***

## 构造函数(共 2 个,第 2 个)

初始化 [`MatchUser`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview) 结构的新实例。

```csharp theme={null}
public MatchUser(PlayFabAuthenticationContext localUser, string localUserJsonAttributesJSON, 
    string teamId = "")
```

| 参数                          | 说明                                                                                                        |
| --------------------------- | --------------------------------------------------------------------------------------------------------- |
| localUser                   | 要加入票证的本地用户。                                                                                               |
| localUserJsonAttributesJSON | 本地用户属性字符串数组。每个本地用户应有一个属性字符串。每个属性字符串应为空字符串或序列化的 JSON 对象。例如,`{"player_color":"blue","player_role":"tank"}`。 |
| teamId                      | 分配给此匹配成员的团队 ID。如果匹配队列不使用团队规则,可以为空。                                                                        |

## 另请参阅

* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* struct [MatchUser](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [MatchUser struct](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview.md)
- [MatchUser.LocalUser](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUser.md)
- [MatchUser.TeamId](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/TeamId.md)
- [MatchUser.LocalUserJsonAttributesJSON](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUserJsonAttributesJSON.md)
- [PlayFab Multiplayer Unity SDK](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/index.md)
