> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetMemberConnectionStatus

> 检索成员与通知服务的连接状态。

# Lobby.GetMemberConnectionStatus 方法

确定成员与通知服务的连接状态。

```csharp theme={null}
public LobbyMemberConnectionStatus GetMemberConnectionStatus(PFEntityKey member)
```

| 参数     | 描述       |
| ------ | -------- |
| member | 正在查询的成员。 |

## 返回值

大厅成员的连接状态。

## 备注

加入大厅时，库会与 PlayFab PubSub 通知服务建立 WebSocket 连接。此连接用于向库提供有关大厅的实时更新。可以使用此方法确定成员的连接状态，这对于诊断成员接收大厅更新的能力很有用。

仍处于通过调用 [`CreateAndJoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby)、[`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 或 [`AddMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 异步加入大厅过程中的本地成员，在连接建立之前，其连接状态将显示为 NotConnected。当用户的连接状态从 Connected 更改为 NotConnected 时，他们可能遇到了连接问题，或者游戏可能已崩溃。大厅所有者可以通过 [`ForceRemoveMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 将这类用户从大厅中移除

## 另请参阅

* enum [LobbyMemberConnectionStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberConnectionStatus)
* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [Lobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PFLobbyGetMemberConnectionStatus](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetmemberconnectionstatus.md)
- [PFLobbyMemberConnectionStatus](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbymemberconnectionstatus.md)
- [LobbyMemberConnectionStatus](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberConnectionStatus.md)
- [LobbyMemberUpdateSummary.ConnectionStatusUpdated](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberUpdateSummary/ConnectionStatusUpdated.md)
- [Lobby.GetServerConnectionStatus](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
