> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerDeleteLobbyCompletedStateChange

> ServerDeleteLobbyCompleted PlayFab 多人游戏状态变更详细信息，在游戏服务器完成删除其先前认领的大厅时引发。

*ServerDeleteLobbyCompleted* 类型状态变更的特定信息。

## 语法

```cpp theme={null}
struct PFLobbyServerDeleteLobbyCompletedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### 成员

**`lobby`**   PFLobbyHandle\
*must not be null*

提供给与此状态变更相关联的调用的大厅。

**`asyncContext`**   void\*

提供给与此状态变更相关联的调用的异步上下文。

## 备注

若要使用此功能，必须在包含 PFLobby.h 之前定义 PFMULTIPLAYER\_INCLUDE\_SERVER\_APIS。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyServerDeleteLobby](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverdeletelobby.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyServerLeaveLobbyAsServerCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverleavelobbyasservercompletedstatechange.md)
- [PFLobbyClaimServerLobbyCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md)
