> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyForceRemoveMemberCompletedStateChange

> ForceRemoveMemberCompleted PlayFab 多人游戏状态变更详细信息，在大厅所有者完成强制移除成员操作时发送。

*ForceRemoveMemberCompleted* 类型状态变更的特定信息。

## 语法

```cpp theme={null}
struct PFLobbyForceRemoveMemberCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFLobbyHandle lobby;  
    PFEntityKey targetMember;  
    void* asyncContext;  
}  
```

### 成员

**`result`**   HRESULT

指示 ForceRemoveMember 操作的结果。

可以通过 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 获取此结果的人类可读形式。

**`lobby`**   PFLobbyHandle\
*must not be null*

提供给与此状态变更相关联的调用的大厅。

**`targetMember`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

提供给与此状态变更相关联的调用的成员实体。

**`asyncContext`**   void\*

提供给与此状态变更相关联的调用的异步上下文。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyForceRemoveMember](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyforceremovemember.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyAddMemberCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyaddmembercompletedstatechange.md)
- [Lobby.ForceRemoveMember](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember.md)
