> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyDisconnectingStateChange

> 正在断开连接的 PlayFab 多人游戏大厅状态变更详细信息，在客户端开始从大厅断开连接的过程时引发。

*Disconnecting* 类型状态变更的特定信息。

## 语法

```cpp theme={null}
struct PFLobbyDisconnectingStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    PFLobbyDisconnectingReason reason;  
}  
```

### 成员

**`lobby`**   PFLobbyHandle\
*must not be null*

已开始断开连接的大厅。

**`reason`**   [PFLobbyDisconnectingReason](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbydisconnectingreason)

大厅开始断开连接的原因。

## 备注

此状态变更表示大厅正在断开连接的过程中，原因是没有本地成员处于活跃连接状态或尝试重新连接到大厅。当 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) 提供此状态变更时，一些需要已连接大厅对象的操作将开始失败，例如 [PFLobbyAddMember](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyaddmember)。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbystatechange.md)
- [PFLobbyUpdatedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md)
- [PFLobbyDisconnectedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbydisconnectedstatechange.md)
