> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyDisconnectedStateChange

> 已断开连接的 PlayFab 多人游戏大厅状态变更的详细信息，在客户端完全断开与大厅服务的连接后发送。

*Disconnected* 类型状态变更的特定信息。

## 语法

```cpp theme={null}
struct PFLobbyDisconnectedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
}  
```

### 成员

**`lobby`**   PFLobbyHandle\
*must not be null*

已断开连接的大厅。

## 备注

此状态变更表示大厅已完成断开连接。这是为此大厅对象提供的最后一个状态变更。将此状态变更返回到 [PFMultiplayerFinishProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerfinishprocessinglobbystatechanges) 后，大厅对象内存将变为无效。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbystatechange.md)
- [PFLobbyUpdatedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md)
- [PFLobbyDisconnectingStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbydisconnectingstatechange.md)
