> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyConnectToLobbyCompletedStateChange

> ConnectToLobbyCompleted PlayFab Multiplayer 状态更改的详细信息，当客户端通过连接字符串完成与大厅的连接时提供。

特定于 *ConnectToLobbyCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PFLobbyConnectToLobbyCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFEntityKey newMember;  
    const char* lobbyId;  
    void* asyncContext;  
    PFLobbyHandle lobby;  
}  
```

### 成员

**`result`**   HRESULT

指示 ConnectToLobby 操作的结果。

可通过 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 检索此结果的可读形式。

**`newMember`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

提供给与此状态更改相关联调用中正在连接到大厅的实体。

**`lobbyId`**   const char\*\
*is null-terminated*

提供给与此状态更改相关联调用的大厅 ID。

**`asyncContext`**   void\*

提供给与此状态更改相关联调用的异步上下文。

**`lobby`**   PFLobbyHandle\
*must not be null*

已连接的大厅。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFMultiplayerConnectToLobby](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerconnecttolobby.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyLeaveLobbyCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyleavelobbycompletedstatechange.md)
- [PFLobbyFindLobbiesCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyfindlobbiescompletedstatechange.md)
