> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyAddMemberCompletedStateChange

> AddMemberCompleted PlayFab Multiplayer 大厅状态更改的详细信息，当本地用户完成添加到大厅时提供。

特定于 *AddMemberCompleted* 类型状态更改的信息。

## 语法

```cpp theme={null}
struct PFLobbyAddMemberCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFLobbyHandle lobby;  
    PFEntityKey localUser;  
    void* asyncContext;  
}  
```

### 成员

**`result`**   HRESULT

指示 AddMember 操作的结果。

可通过 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 检索此结果的可读形式。

**`lobby`**   PFLobbyHandle\
*must not be null*

与此状态更改相关联的调用中使用的大厅。

**`localUser`**   [PFEntityKey](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

提供给与此状态更改相关联调用的本地用户。

**`asyncContext`**   void\*

提供给与此状态更改相关联调用的异步上下文。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyAddMember](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyaddmember.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyForceRemoveMemberCompletedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyforceremovemembercompletedstatechange.md)
- [PFLobbyMemberAddedStateChange](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbymemberaddedstatechange.md)
