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# PFLobbyGetRestrictInvitesToLobbyOwner

> PFLobbyGetRestrictInvitesToLobbyOwner 参考，用于在 PlayFab Multiplayer C++ SDK 中检查是否仅允许大厅所有者发送邀请。

获取大厅的当前策略，即是否仅大厅所有者可以发送加入大厅的邀请。

## 语法

```cpp theme={null}
HRESULT PFLobbyGetRestrictInvitesToLobbyOwner(  
    PFLobbyHandle lobby,  
    bool* restrictInvitesToLobbyOwner  
)  
```

### 参数

**`lobby`**   PFLobbyHandle

大厅的句柄。

**`restrictInvitesToLobbyOwner`**   bool\*\
*output*

指示当前策略是否仅允许大厅所有者发送加入大厅邀请的输出值。

### 返回值

类型：HRESULT

如果调用成功，则为 `S_OK`；否则为错误代码。可通过 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 检索错误代码的可读形式。

## 备注

如果为 true，则只有大厅所有者可以发送邀请。如果为 false，则任何成员都可以发送邀请。此项仅可对客户端拥有的大厅设置为 true。<br /><br /> 如果此大厅对象是通过调用 [PFMultiplayerJoinLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby) 创建的，则此方法将返回错误，直到 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) 提供一个 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)，其中 [PFLobbyUpdatedStateChange::restrictInvitesToLobbyOwnerUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) 设置为 true。如果加入大厅成功，则可以保证在 PFMultiplayerStartProcessingLobbyStateChanges() 提供 [PFLobbyJoinLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange) 时，此字段已被填充。  <br /><br /> 如果此大厅对象是通过调用 [PFMultiplayerClaimServerLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby) 创建的，则此方法将返回错误，直到 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) 提供一个 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)，其中 [PFLobbyUpdatedStateChange::restrictInvitesToLobbyOwnerUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) 设置为 true。如果领取大厅成功，则可以保证在 PFMultiplayerStartProcessingLobbyStateChanges() 提供 [PFLobbyClaimServerLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange) 时，此字段已被填充。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PlayFab Multiplayer C++ SDK 发行说明](/zh-CN/services/playfab/multiplayer/lobby/lobby-matchmaking-sdks/lobby-and-matchmaking-release-notes.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyGetOwner](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetowner.md)
- [Lobby.TryGetOwner](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetOwnerMigrationPolicy](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetownermigrationpolicy.md)
