> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetOwner

> PFLobbyGetOwner 参考，用于通过面向多人游戏标题的 PlayFab Multiplayer C++ SDK 检索当前拥有某大厅的 PlayFab 实体。

获取大厅的当前所有者。

## 语法

```cpp theme={null}
HRESULT PFLobbyGetOwner(  
    PFLobbyHandle lobby,  
    const PFEntityKey** owner  
)  
```

### 参数

**`lobby`**   PFLobbyHandle

大厅的句柄。

**`owner`**   [PFEntityKey\*\*](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)\
*library-allocated output, may return nullptr*

输出的所有者。当所有者迁移策略为 [PFLobbyOwnerMigrationPolicy::Manual](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy) 或 [PFLobbyOwnerMigrationPolicy::None](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy) 时，如果所有者已离开或断开与大厅的连接，则此值可能为 null。

### 返回值

类型：HRESULT

如果调用成功，则为 `S_OK`；否则为错误代码。可通过 [PFMultiplayerGetErrorMessage()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 检索错误代码的可读形式。

## 备注

如果此大厅对象是通过调用 [PFMultiplayerJoinLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby) 创建的，则此方法将返回错误，直到 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) 提供一个 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)，其中 [PFLobbyUpdatedStateChange::ownerUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) 设置为 true。如果加入大厅成功，则可以保证在 PFMultiplayerStartProcessingLobbyStateChanges() 提供 [PFLobbyJoinLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange) 时，此字段已被填充。<br /><br /> 如果此大厅对象是通过调用 [PFMultiplayerClaimServerLobby()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby) 创建的，则此方法将返回错误，直到 [PFMultiplayerStartProcessingLobbyStateChanges()](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) 提供一个 [PFLobbyUpdatedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange)，其中 [PFLobbyUpdatedStateChange::ownerUpdated](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) 设置为 true。如果领取大厅成功，则可以保证在 PFMultiplayerStartProcessingLobbyStateChanges() 提供 [PFLobbyClaimServerLobbyCompletedStateChange](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange) 时，此字段已被填充。

## 要求

**头文件：** PFLobby.h

## 另请参阅

[PFLobby 成员](/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyOwnerMigrationPolicy](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [PFMultiplayer C/C++ API 概览 - PFLobby.h](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyGetOwnerMigrationPolicy](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetownermigrationpolicy.md)
- [Lobby.TryGetOwner](/zh-CN/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetRestrictInvitesToLobbyOwner](/zh-CN/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetrestrictinvitestolobbyowner.md)
