> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab 的 PlayStream 事件模型参考

> 由 PlayFab Game Services API 生成的内置 PlayStream 事件参考，以及通过 WriteEvents API 编写的自定义事件及其属性。

以下是由 PlayFab Game Services API 自动生成并写入事件管道的内置 PlayStream 事件。除这些事件外，你还可以使用 [WriteEvents](xref:titleid.playfabapi.com.events.playstreamevents.writeevents) API 创建自己的自定义事件。

每种事件类型都有一组属性，作为事件数据的一部分被包含在事件发送到的任何地方。你可以在 Game Manager 的 PlayStream 选项卡中查看这些属性，并根据它们的值构建触发操作的规则。

## AdPlacement

* [player\_ad\_closed](/services/playfab/api-references/events/AdPlacement/player-ad-closed)\
  玩家关闭广告时触发此事件。

* [player\_ad\_ended](/services/playfab/api-references/events/AdPlacement/player-ad-ended)\
  玩家结束广告时触发此事件。

* [player\_ad\_opened](/services/playfab/api-references/events/AdPlacement/player-ad-opened)\
  玩家打开广告时触发此事件。

* [player\_ad\_rewarded](/services/playfab/api-references/events/AdPlacement/player-ad-rewarded)\
  玩家获得广告奖励时触发此事件。

* [player\_ad\_started](/services/playfab/api-references/events/AdPlacement/player-ad-started)\
  玩家开始广告时触发此事件。

## Addons

* [title\_addon\_changed](/services/playfab/api-references/events/Addons/title-addon-changed)\
  游戏加载项更改时触发此事件。

## ApiAccessPolicy

* [title\_api\_settings\_changed](/services/playfab/api-references/events/ApiAccessPolicy/title-api-settings-changed)\
  游戏的 API 功能设置更改时触发此事件。

* [title\_permission\_policy\_changed](/services/playfab/api-references/events/ApiAccessPolicy/title-permission-policy-changed)\
  游戏的权限策略发生更新时触发此事件。

## CloudScript

* [entity\_executed\_cloud\_script](/services/playfab/api-references/events/CloudScript/entity-executed-cloud-script)\
  执行 Entity CloudScript 函数时可选择性地触发此事件，可以通过使用 GeneratePlayStreamEvent 选项调用 ExecuteCloudScript API，或者通过勾选"Publish results as a PlayStream Event"框的 PlayStream 事件操作触发。

* [player\_executed\_cloudscript](/services/playfab/api-references/events/CloudScript/player-executed-cloudscript)\
  执行 CloudScript 函数时可选择性地触发此事件，可以通过使用 GeneratePlayStreamEvent 选项调用 ExecuteCloudScript API，或者通过勾选"Publish results as a PlayStream Event"框的 PlayStream 事件操作触发。

* [player\_triggered\_action\_executed\_cloudscript](/services/playfab/api-references/events/CloudScript/player-triggered-action-executed-cloudscript)\
  当 CloudScript 函数作为 PlayStream 操作的结果运行，并勾选了"Publish results as a PlayStream Event"框时触发此事件。

* [title\_added\_cloudscript](/services/playfab/api-references/events/CloudScript/title-added-cloudscript)\
  当有新的 CloudScript 上传到 PlayFab 时触发此事件。

* [title\_published\_cloudscript](/services/playfab/api-references/events/CloudScript/title-published-cloudscript)\
  非活动版本的 CloudScript 已成为活动的"实时"版本。

* [title\_scheduled\_cloudscript\_executed](/services/playfab/api-references/events/CloudScript/title-scheduled-cloudscript-executed)\
  当 CloudScript 函数由计划任务运行时触发此事件。

* [cloudscript\_executed](/services/playfab/api-references/events/CloudScript/cloudscript-executed)\
  执行 CloudScript 函数时触发此事件。

## DeveloperIdentity

* [studio\_created](/services/playfab/api-references/events/DeveloperIdentity/studio-created)\
  创建工作室时触发此事件。

* [studio\_user\_added](/services/playfab/api-references/events/DeveloperIdentity/studio-user-added)
  用户接受工作室邀请时触发此事件。

* [studio\_user\_invited](/services/playfab/api-references/events/DeveloperIdentity/studio-user-invited)\
  邀请用户加入工作室时触发此事件。

* [studio\_user\_removed](/services/playfab/api-references/events/DeveloperIdentity/studio-user-removed)\
  用户从工作室中移除时触发此事件。

## Experimentation

* [exclusion\_group\_created](/services/playfab/api-references/events/Experimentation/exclusion-group-created)
  创建排除组时触发此事件。

* [exclusion\_group\_deleted](/services/playfab/api-references/events/Experimentation/exclusion-group-deleted)
  删除排除组时触发此事件。

* [exclusion\_group\_updated](/services/playfab/api-references/events/Experimentation/exclusion-group-updated)
  更新排除组时触发此事件。

* [experiment\_created](/services/playfab/api-references/events/Experimentation/experiment-created)
  创建实验时触发此事件。

* [experiment\_deleted](/services/playfab/api-references/events/Experimentation/experiment-deleted)
  删除实验时触发此事件。

* [experiment\_start\_requested](/services/playfab/api-references/events/Experimentation/experiment-start-requested)
  请求启动实验时触发此事件。

* [experiment\_stop\_requested](/services/playfab/api-references/events/Experimentation/experiment-stop-requested)
  请求停止实验时触发此事件。

* [experiment\_updated](/services/playfab/api-references/events/Experimentation/experiment-updated)
  更新实验时触发此事件。

* [player\_experiment\_variants\_changed](/services/playfab/api-references/events/Experimentation/player-experiment-variants-changed)
  玩家的实验变体发生变化时触发此事件。

## Extension

* [title\_aborted\_task](/services/playfab/api-references/events/Extension/title-aborted-task)\
  任务实例被中止时触发此事件。

* [title\_completed\_task](/services/playfab/api-references/events/Extension/title-completed-task)\
  计划任务完成时触发此事件

* [title\_created\_task](/services/playfab/api-references/events/Extension/title-created-task)\
  创建任务时触发此事件。

* [title\_deleted\_task](/services/playfab/api-references/events/Extension/title-deleted-task)\
  删除任务时触发此事件。

* [title\_exceeded\_limit](/services/playfab/api-references/events/Extension/title-exceeded-limit)\
  游戏超出服务限额并收到错误时触发此事件。

* [title\_limit\_changed](/services/playfab/api-references/events/Extension/title-limit-changed)\
  游戏更改服务限额时触发此事件。

* [title\_started\_task](/services/playfab/api-references/events/Extension/title-started-task)\
  任务被计划运行时触发此事件。

* [title\_updated\_task](/services/playfab/api-references/events/Extension/title-updated-task)\
  更新任务时触发此事件。

* [export\_completed](/services/playfab/api-references/events/Extension/export-completed)\
  导出操作完成时触发此事件。

## Functions

* [function\_executed](/services/playfab/api-references/events/Functions/function-executed)\
  执行函数时触发此事件。

* [function\_registered](/services/playfab/api-references/events/Functions/function-registered)\
  注册函数时触发此事件。

* [function\_unregistered](/services/playfab/api-references/events/Functions/function-unregistered)\
  取消注册函数时触发此事件。

* [player\_triggered\_action\_executed\_function](/services/playfab/api-references/events/Functions/player-triggered-action-executed-function)\
  当函数作为 PlayStream 操作的结果运行时触发此事件。

* [title\_scheduled\_function\_executed](/services/playfab/api-references/events/Functions/title-scheduled-function-executed)\
  当函数由计划任务运行时触发此事件。

## Groups

* [group\_created](/services/playfab/api-references/events/Groups/group-created)
  创建实体组时触发此事件。

* [group\_members\_added](/services/playfab/api-references/events/Groups/group-members-added)\
  向实体组添加成员时触发此事件。

* [group\_members\_removed](/services/playfab/api-references/events/Groups/group-members-removed)\
  从实体组中移除成员时触发此事件。

* [group\_role\_created](/services/playfab/api-references/events/Groups/group-role-created)\
  为组创建角色时触发此事件。

* [group\_role\_deleted](/services/playfab/api-references/events/Groups/group-role-deleted)\
  从组中删除角色时触发此事件。

* [group\_role\_members\_added](/services/playfab/api-references/events/Groups/group-role-members-added)\
  将实体列表添加到组中的角色时触发此事件。

* [group\_role\_members\_removed](/services/playfab/api-references/events/Groups/group-role-members-removed)\
  从组中的角色中移除实体列表时触发此事件。

* [group\_role\_updated](/services/playfab/api-references/events/Groups/group-role-updated)\
  更新组中的角色时触发此事件。

* [group\_updated](/services/playfab/api-references/events/Groups/group-updated)\
  更新实体组时触发此事件。

* [members\_added](/services/playfab/api-references/events/Groups/members-added)\
  向组添加成员时触发此事件。

* [members\_removed](/services/playfab/api-references/events/Groups/members-removed)\
  从组中移除成员时触发此事件。

* [members\_role\_updated](/services/playfab/api-references/events/Groups/members-role-updated)\
  组中成员的角色更新时触发此事件。

* [player\_updated\_membership](/services/playfab/api-references/events/Groups/player-updated-membership)\
  玩家的成员资格更新时触发此事件。

* [role\_updated](/services/playfab/api-references/events/Groups/role-updated)\
  更新角色时触发此事件。

## Telemetry

* [apikey\_activated](/services/playfab/api-references/events/Telemetry/apikey-activated)\
  激活 API 密钥时触发此事件。

* [apikey\_created](/services/playfab/api-references/events/Telemetry/apikey-created)\
  创建 API 密钥时触发此事件。

* [apikey\_deactivated](/services/playfab/api-references/events/Telemetry/apikey-deactivated)\
  停用 API 密钥时触发此事件。

* [apikey\_deleted](/services/playfab/api-references/events/Telemetry/apikey-deleted)\
  删除 API 密钥时触发此事件。

## TitleCommunications

* [player\_registered\_push\_notifications](/services/playfab/api-references/events/TitleCommunications/player-registered-push-notifications)\
  玩家注册推送通知时触发此事件。

* [sent\_email](/services/playfab/api-references/events/TitleCommunications/sent-email)\
  向玩家发送电子邮件或发送失败时触发此事件。

* [sent\_push\_notification](/services/playfab/api-references/events/TitleCommunications/sent-push-notification)\
  向玩家发送推送通知或发送失败时触发此事件。

* [email\_sent](/services/playfab/api-references/events/TitleCommunications/email-sent)\
  发送电子邮件时触发此事件。

* [push\_notification\_sent](/services/playfab/api-references/events/TitleCommunications/push-notification-sent)\
  发送推送通知时触发此事件。

## General

* [entity\_virtual\_currency\_balances\_changed](/services/playfab/api-references/events/General/entity-virtual-currency-balances-changed)\
  实体的虚拟货币余额发生变化时触发此事件。

* [tenancy\_connector\_onboard](/services/playfab/api-references/events/General/tenancy-connector-onboard)\
  加载租户连接器时触发此事件。

* [studio\_tier\_updated](/services/playfab/api-references/events/General/studio-tier-updated)\
  工作室层级更新时触发此事件。

## Matchmaking

* [title\_queue\_config\_updated](/services/playfab/api-references/events/Matchmaking/title-queue-config-updated)\
  队列配置更改时触发此事件。

* [match\_found](/services/playfab/api-references/events/Matchmaking/match-found)\
  找到匹配时触发此事件。

* [ticket\_completed](/services/playfab/api-references/events/Matchmaking/ticket-completed)\
  票据完成时触发此事件。

* [user\_ticket\_invited](/services/playfab/api-references/events/Matchmaking/user-ticket-invited)\
  用户被邀请加入票据时触发此事件。

## Multiplayer Servers

* [build\_alias\_created](/services/playfab/api-references/events/MultiplayerServers/build-alias-created)\
  创建多人服务器构建别名时触发此事件。

* [build\_alias\_deleted](/services/playfab/api-references/events/MultiplayerServers/build-alias-deleted)\
  删除多人服务器构建别名时触发此事件。

* [build\_alias\_updated](/services/playfab/api-references/events/MultiplayerServers/build-alias-updated)\
  更新多人服务器构建别名时触发此事件。

* [build\_deleted](/services/playfab/api-references/events/MultiplayerServers/build-deleted)\
  删除多人服务器构建时触发此事件。

* [build\_region\_status\_changed](/services/playfab/api-references/events/MultiplayerServers/build-region-status-changed)\
  多人服务器构建区域状态更改时触发此事件。

* [build\_region\_updated](/services/playfab/api-references/events/MultiplayerServers/build-region-updated)\
  更新多人服务器构建区域时触发此事件。

* [build\_region\_utilization](/services/playfab/api-references/events/MultiplayerServers/build-region-utilization)\
  显示每个区域中构建的服务器利用率时触发此事件。

* [certificate\_deleted](/services/playfab/api-references/events/MultiplayerServers/certificate-deleted)\
  删除多人服务器证书时触发此事件。

* [certificate\_uploaded](/services/playfab/api-references/events/MultiplayerServers/certificate-uploaded)\
  上传多人服务器证书时触发此事件。

* [crash\_detected](/services/playfab/api-references/events/MultiplayerServers/crash-detected)\
  在正在终止的服务器上找到崩溃转储时触发此事件。

* [create\_build\_initiated](/services/playfab/api-references/events/MultiplayerServers/create-build-initiated)\
  发起多人服务器构建时触发此事件。

* [enabled\_for\_title](/services/playfab/api-references/events/MultiplayerServers/enabled-for-title)\
  游戏启用 PlayFab 服务器时触发此事件

* [game\_asset\_deleted](/services/playfab/api-references/events/MultiplayerServers/game-asset-deleted)\
  删除多人服务器游戏资产时触发此事件。

* [monitoring\_output\_saved](/services/playfab/api-references/events/MultiplayerServers/monitoring-output-saved)\
  监视应用程序的输出已保存并可以下载时触发此事件。

* [secret\_added](/services/playfab/api-references/events/MultiplayerServers/secret-added)\
  添加多人服务器机密时触发此事件。

* [secret\_deleted](/services/playfab/api-references/events/MultiplayerServers/secret-deleted)\
  删除多人服务器机密时触发此事件。

* [server\_requested](/services/playfab/api-references/events/MultiplayerServers/server-requested)\
  请求多人服务器时触发此事件。

* [server\_state\_changed](/services/playfab/api-references/events/MultiplayerServers/server-state-changed)\
  多人服务器状态更改时触发此事件。

* [vm\_assigned](/services/playfab/api-references/events/MultiplayerServers/vm-assigned)\
  将虚拟机分配到多人服务器构建时触发此事件。

* [vm\_game\_certificates\_deployed](/services/playfab/api-references/events/MultiplayerServers/vm-game-certificates-deployed)\
  在游戏虚拟机中部署游戏证书时触发此事件。

* [vm\_remote\_user\_created](/services/playfab/api-references/events/MultiplayerServers/vm-remote-user-created)\
  创建多人服务器虚拟机远程用户时触发此事件。

* [vm\_remote\_user\_deleted](/services/playfab/api-references/events/MultiplayerServers/vm-remote-user-deleted)\
  删除多人服务器虚拟机远程用户时触发此事件。

* [vm\_state\_change](/services/playfab/api-references/events/MultiplayerServers/vm-state-change)\
  多人虚拟机状态更改时触发此事件。

* [vm\_unassignment\_started](/services/playfab/api-references/events/MultiplayerServers/vm-unassignment-started)\
  从多人服务器构建取消分配虚拟机时触发此事件。

* [vm\_unhealthy](/services/playfab/api-references/events/MultiplayerServers/vm-unhealthy)\
  发现虚拟机不健康时触发此事件。

## CatalogV1

* [title\_catalog\_updated](/services/playfab/api-references/events/CatalogV1/title-catalog-updated)\
  目录更改时触发此事件。

* [title\_store\_updated](/services/playfab/api-references/events/CatalogV1/title-store-updated)\
  商店更改时触发此事件。

## CatalogV2

* [item\_created](/services/playfab/api-references/events/CatalogV2/item-created)\
  创建物品时触发此事件。

* [item\_deleted](/services/playfab/api-references/events/CatalogV2/item-deleted)\
  删除物品时触发此事件。

* [item\_moderation\_state\_changed](/services/playfab/api-references/events/CatalogV2/item-moderation-state-changed)\
  物品审核状态更改时触发此事件。

* [item\_publish\_requested](/services/playfab/api-references/events/CatalogV2/item-publish-requested)\
  开始发布时触发此事件。

* [item\_purchased](/services/playfab/api-references/events/CatalogV2/item-purchased)\
  购买物品时触发此事件。

* [item\_reported](/services/playfab/api-references/events/CatalogV2/item-reported)\
  举报物品时触发此事件。

* [item\_updated](/services/playfab/api-references/events/CatalogV2/item-updated)\
  更新物品时触发此事件。

* [review\_reported](/services/playfab/api-references/events/CatalogV2/review-reported)\
  举报评价时触发此事件。

* [reviews\_takedown\_requested](/services/playfab/api-references/events/CatalogV2/reviews-takedown-requested)\
  请求删除评价时触发此事件。

## Character

* [character\_consumed\_item](/services/playfab/api-references/events/Character/character-consumed-item)\
  角色从其库存中消耗物品时触发此事件。

* [character\_inventory\_item\_added](/services/playfab/api-references/events/Character/character-inventory-item-added)\
  向角色授予物品时触发此事件。

* [character\_vc\_item\_purchased](/services/playfab/api-references/events/Character/character-vc-item-purchased)\
  角色使用虚拟货币购买时触发此事件。

* [character\_virtual\_currency\_balance\_changed](/services/playfab/api-references/events/Character/character-virtual-currency-balance-changed)\
  角色的虚拟货币余额发生变化时触发此事件。

## Inventory

* [items\_added](/services/playfab/api-references/events/Inventory/items-added)\
  向库存添加物品时引发的事件。

* [items\_clawback\_completed](/services/playfab/api-references/events/Inventory/items-clawback-completed)\
  物品追回操作完成时触发此事件。

* [items\_clawback\_reversal\_completed](/services/playfab/api-references/events/Inventory/items-clawback-reversal-completed)\
  物品追回撤销操作完成时触发此事件。

* [items\_deleted](/services/playfab/api-references/events/Inventory/items-deleted)\
  从库存中删除物品时引发的事件。

* [items\_expired](/services/playfab/api-references/events/Inventory/items-expired)\
  库存中的物品过期时触发此事件。

* [items\_purchased](/services/playfab/api-references/events/Inventory/items-purchased)\
  从库存中购买物品时引发的事件。

* [items\_redeemed](/services/playfab/api-references/events/Inventory/items-redeemed)\
  兑换物品到库存时引发的事件。

* [items\_subtracted](/services/playfab/api-references/events/Inventory/items-subtracted)\
  从库存中减去物品时引发的事件。

* [items\_transferred](/services/playfab/api-references/events/Inventory/items-transferred)\
  物品被转入或转出库存时引发的事件。

* [items\_updated](/services/playfab/api-references/events/Inventory/items-updated)\
  库存中的物品更新时引发的事件。

* [marketplace\_transaction\_redeemed](/services/playfab/api-references/events/Inventory/marketplace-transaction-redeemed)\
  兑换市场交易时触发此事件。

## GameSave

* [gamesave\_version\_finalized](/services/playfab/api-references/events/GameSave/gamesave-version-finalized)\
  当游戏存档版本在所有文件完全上传后完成最终确定时触发此事件。

* [gamesave\_version\_marked\_known\_good](/services/playfab/api-references/events/GameSave/gamesave-version-marked-known-good)\
  游戏存档版本被标记为已知良好时触发此事件。

## Networking

* [client\_authentication\_completed](/services/playfab/api-references/events/Networking/client-authentication-completed)\
  客户端身份验证完成时触发此事件。

* [client\_connected\_to\_network](/services/playfab/api-references/events/Networking/client-connected-to-network)\
  客户端连接到网络时触发此事件。

* [client\_initialization\_completed](/services/playfab/api-references/events/Networking/client-initialization-completed)\
  客户端初始化完成时触发此事件。

* [client\_network\_created](/services/playfab/api-references/events/Networking/client-network-created)\
  创建客户端网络时触发此事件。

* [client\_network\_destroyed](/services/playfab/api-references/events/Networking/client-network-destroyed)\
  销毁客户端网络时触发此事件。

* [client\_network\_information\_received](/services/playfab/api-references/events/Networking/client-network-information-received)\
  收到客户端网络信息时触发此事件。

* [client\_request\_failed](/services/playfab/api-references/events/Networking/client-request-failed)\
  客户端请求失败时触发此事件。

* [data\_received\_by\_clients](/services/playfab/api-references/events/Networking/data-received-by-clients)\
  客户端接收到数据时触发此事件。

* [data\_sent\_by\_clients](/services/playfab/api-references/events/Networking/data-sent-by-clients)\
  客户端发送数据时触发此事件。

* [moderation\_service\_request\_count](/services/playfab/api-references/events/Networking/moderation-service-request-count)\
  报告审核服务请求计数时触发此事件。

* [player\_disconnected\_from\_network](/services/playfab/api-references/events/Networking/player-disconnected-from-network)\
  玩家从网络断开连接时触发此事件。

* [unity\_client\_initialization\_completed](/services/playfab/api-references/events/Networking/unity-client-initialization-completed)\
  Unity 客户端初始化完成时触发此事件。

* [unreal\_client\_initialization\_completed](/services/playfab/api-references/events/Networking/unreal-client-initialization-completed)\
  Unreal 客户端初始化完成时触发此事件。

## Partner

* [display\_name\_filtered](/services/playfab/api-references/events/Partner/display-name-filtered)\
  当显示名称被 community sift 过滤时触发此事件。

* [player\_display\_name\_filtered](/services/playfab/api-references/events/Partner/player-display-name-filtered)\
  仅当事件存在关联的玩家 EntityId 时，才会在显示名称被 community sift 过滤时触发此事件。

* [player\_photon\_session\_authenticated](/services/playfab/api-references/events/Partner/player-photon-session-authenticated)\
  当玩家连接到 Photon Cloud 应用程序并使用 Photon 自定义身份验证进行 PlayFab 身份验证时触发此事件。

## Player

* [player\_action\_executed](/services/playfab/api-references/events/Player/player-action-executed)\
  当与分段更改或事件规则关联的操作在玩家上执行时触发此事件。

* [player\_ad\_campaign\_attribution](/services/playfab/api-references/events/Player/player-ad-campaign-attribution)\
  当归因跟踪加载项将玩家与付费获取活动匹配时触发此事件。

* [player\_consumed\_item](/services/playfab/api-references/events/Player/player-consumed-item)\
  玩家从其库存中消耗物品时触发此事件。

* [player\_inventory\_item\_added](/services/playfab/api-references/events/Player/player-inventory-item-added)\
  向玩家授予物品时触发此事件。

* [player\_paid\_for\_purchase](/services/playfab/api-references/events/Player/player-paid-for-purchase)\
  支付过程的第二步完成、支付购买时触发此事件。

* [player\_realmoney\_purchase](/services/playfab/api-references/events/Player/player-realmoney-purchase)\
  玩家进行真实货币购买并为游戏产生收入时触发此事件。

* [player\_receipt\_validation](/services/playfab/api-references/events/Player/player-receipt-validation)\
  玩家尝试进行真实货币购买并且购买收据正在验证时触发此事件。

* [player\_redeemed\_coupon](/services/playfab/api-references/events/Player/player-redeemed-coupon)\
  玩家兑换优惠券时触发此事件。

* [player\_set\_profile\_property](/services/playfab/api-references/events/Player/player-set-profile-property)\
  PlayFab 对玩家个人资料进行内部调整时触发此事件。

* [player\_started\_purchase](/services/playfab/api-references/events/Player/player-started-purchase)\
  玩家开始购买时触发此事件。

* [player\_vc\_item\_purchased](/services/playfab/api-references/events/Player/player-vc-item-purchased)\
  玩家使用虚拟货币购买时触发此事件。

* [player\_virtual\_currency\_balance\_changed](/services/playfab/api-references/events/Player/player-virtual-currency-balance-changed)\
  玩家的虚拟货币余额发生变化时触发此事件。

## PlayerIdentity

* [auth\_token\_validated](/services/playfab/api-references/events/PlayerIdentity/auth-token-validated)\
  点击电子邮件确认链接时触发此事件。

* [character\_created](/services/playfab/api-references/events/PlayerIdentity/character-created)\
  首次创建角色时触发此事件。

* [entity\_created](/services/playfab/api-references/events/PlayerIdentity/entity-created)\
  创建实体时触发此事件。

* [entity\_logged\_in](/services/playfab/api-references/events/PlayerIdentity/entity-logged-in)\
  实体登录时触发此事件。

* [player\_added\_title](/services/playfab/api-references/events/PlayerIdentity/player-added-title)\
  玩家为游戏创建新帐户时触发此事件。注意：此事件按游戏触发一次，而不是按发布者触发一次。

* [player\_banned](/services/playfab/api-references/events/PlayerIdentity/player-banned)\
  玩家被封禁时触发此事件。

* [player\_changed\_avatar](/services/playfab/api-references/events/PlayerIdentity/player-changed-avatar)\
  玩家的头像 URL 更改时触发此事件。

* [player\_completed\_password\_reset](/services/playfab/api-references/events/PlayerIdentity/player-completed-password-reset)\
  玩家通过访问发送给他们的链接 URL 并选择新密码完成密码重置流程时触发此事件。

* [player\_created](/services/playfab/api-references/events/PlayerIdentity/player-created)\
  首次创建玩家帐户时触发此事件。注意：此事件按发布者触发一次，而不是按游戏触发一次。

* [player\_data\_exported](/services/playfab/api-references/events/PlayerIdentity/player-data-exported)\
  导出玩家数据时触发此事件。

* [player\_device\_info](/services/playfab/api-references/events/PlayerIdentity/player-device-info)\
  根据你的游戏设置，玩家登录后触发一次此事件。

* [player\_displayname\_changed](/services/playfab/api-references/events/PlayerIdentity/player-displayname-changed)\
  玩家的显示名称更改时触发此事件。

* [player\_linked\_account](/services/playfab/api-references/events/PlayerIdentity/player-linked-account)\
  将新的身份验证方法链接到玩家帐户时触发此事件。

* [player\_logged\_in](/services/playfab/api-references/events/PlayerIdentity/player-logged-in)\
  玩家登录时触发此事件。

* [player\_password\_reset\_link\_sent](/services/playfab/api-references/events/PlayerIdentity/player-password-reset-link-sent)\
  向玩家发送重置密码的链接时触发此事件。

* [player\_removed\_title](/services/playfab/api-references/events/PlayerIdentity/player-removed-title)\
  移除游戏的玩家帐户时触发此事件。注意：此事件按游戏触发一次，而不是按发布者触发一次。

* [player\_reported\_as\_abusive](/services/playfab/api-references/events/PlayerIdentity/player-reported-as-abusive)\
  玩家被其他玩家举报为滥用行为时触发此事件。

* [player\_tag\_added](/services/playfab/api-references/events/PlayerIdentity/player-tag-added)\
  向玩家个人资料添加标签时触发此事件。

* [player\_tag\_removed](/services/playfab/api-references/events/PlayerIdentity/player-tag-removed)\
  从玩家个人资料中移除标签时触发此事件。

* [player\_unlinked\_account](/services/playfab/api-references/events/PlayerIdentity/player-unlinked-account)\
  从玩家帐户取消链接身份验证方法时触发此事件。

* [player\_updated\_contact\_email](/services/playfab/api-references/events/PlayerIdentity/player-updated-contact-email)\
  玩家更新其个人资料上的联系电子邮件时触发此事件。

* [player\_verified\_contact\_email](/services/playfab/api-references/events/PlayerIdentity/player-verified-contact-email)\
  为玩家验证联系电子邮件时触发此事件。

* [title\_deleted\_master\_player](/services/playfab/api-references/events/PlayerIdentity/title-deleted-master-player)\
  GDPR 删除完成时触发此事件。

* [title\_initiated\_player\_password\_reset](/services/playfab/api-references/events/PlayerIdentity/title-initiated-player-password-reset)\
  游戏为玩家发起帐户恢复流程时触发此事件。

* [title\_profile\_view\_constraints\_changed](/services/playfab/api-references/events/PlayerIdentity/title-profile-view-constraints-changed)\
  游戏的个人资料查看约束更改时触发此事件。

* [entity\_deleted](/services/playfab/api-references/events/PlayerIdentity/entity-deleted)\
  删除实体时触发此事件。

* [logged\_in\_to\_title](/services/playfab/api-references/events/PlayerIdentity/logged-in-to-title)\
  用户登录游戏时触发此事件。

* [player\_authenticated](/services/playfab/api-references/events/PlayerIdentity/player-authenticated)\
  玩家通过身份验证时触发此事件。

* [player\_custom\_properties\_changed](/services/playfab/api-references/events/PlayerIdentity/player-custom-properties-changed)\
  玩家的自定义属性更改时触发此事件。

* [player\_identity\_link\_added](/services/playfab/api-references/events/PlayerIdentity/player-identity-link-added)\
  添加玩家身份链接时触发此事件。

* [player\_identity\_link\_removed](/services/playfab/api-references/events/PlayerIdentity/player-identity-link-removed)\
  移除玩家身份链接时触发此事件。

* [player\_updated\_login\_email](/services/playfab/api-references/events/PlayerIdentity/player-updated-login-email)\
  玩家更新其登录电子邮件时触发此事件。

## PlayerProfile

* [entity\_files\_set](/services/playfab/api-references/events/PlayerProfile/entity-files-set)\
  将文件附加到实体时触发此事件。

* [entity\_language\_updated](/services/playfab/api-references/events/PlayerProfile/entity-language-updated)\
  与实体关联的语言更改时触发此事件。

* [entity\_objects\_set](/services/playfab/api-references/events/PlayerProfile/entity-objects-set)\
  将对象附加到实体时触发此事件。

* [access\_policy\_updated](/services/playfab/api-references/events/PlayerProfile/access-policy-updated)\
  更新访问策略时触发此事件。

* [avatar\_url\_updated](/services/playfab/api-references/events/PlayerProfile/avatar-url-updated)\
  头像 URL 更新时触发此事件。

* [contact\_email\_updated](/services/playfab/api-references/events/PlayerProfile/contact-email-updated)\
  联系电子邮件更新时触发此事件。

* [files\_changed](/services/playfab/api-references/events/PlayerProfile/files-changed)\
  文件更改时触发此事件。

* [language\_updated](/services/playfab/api-references/events/PlayerProfile/language-updated)\
  语言设置更新时触发此事件。

* [objects\_updated](/services/playfab/api-references/events/PlayerProfile/objects-updated)\
  对象更新时触发此事件。

## PlayStream

* [action\_executed](/services/playfab/api-references/events/PlayStream/action-executed)\
  执行操作时发出此事件。

* [action\_failed](/services/playfab/api-references/events/PlayStream/action-failed)\
  操作执行失败时发出此事件。

## Segmentation

* [segment\_entered](/services/playfab/api-references/events/Segmentation/segment-entered)\
  个人资料进入分段时触发此事件。

* [segment\_exited](/services/playfab/api-references/events/Segmentation/segment-exited)\
  个人资料退出分段时触发此事件。

* [api\_operation](/services/playfab/api-references/events/Segmentation/api-operation)\
  为汇总在调用分段 CRUD API 期间采取的操作而触发此事件。

## Session

* [client\_focus\_change](/services/playfab/api-references/events/Session/client-focus-change)\
  每次应用程序在玩家设备上进入或退出焦点时触发此事件。

* [client\_session\_start](/services/playfab/api-references/events/Session/client-session-start)\
  新的客户端会话开始时触发此事件。

## Title

* [title\_client\_rate\_limited\_alert](/services/playfab/api-references/events/Title/title-client-rate-limited-alert)\
  单个 IP 地址对 PlayFab 生成过多 API 调用并受到限制时触发此事件。

* [title\_high\_error\_rate\_alert](/services/playfab/api-references/events/Title/title-high-error-rate-alert)\
  游戏发生高错误率时触发此事件。

* [title\_requested\_limit\_change](/services/playfab/api-references/events/Title/title-requested-limit-change)\
  游戏请求服务限额更改时触发此事件。

* [title\_saved\_survey](/services/playfab/api-references/events/Title/title-saved-survey)\
  保存游戏调查时触发此事件。

## TitleData

* [title\_news\_updated](/services/playfab/api-references/events/TitleData/title-news-updated)\
  创建或更新游戏新闻时触发此事件。

* [title\_secret\_key\_changed](/services/playfab/api-references/events/TitleData/title-secret-key-changed)\
  游戏添加或更新密钥时触发此事件

* [title\_activated](/services/playfab/api-references/events/TitleData/title-activated)\
  激活游戏时触发此事件。

* [title\_data\_override\_deleted](/services/playfab/api-references/events/TitleData/title-data-override-deleted)\
  删除游戏数据覆盖时触发此事件。

* [title\_data\_updated](/services/playfab/api-references/events/TitleData/title-data-updated)\
  更新游戏数据时触发此事件。

* [title\_deactivated](/services/playfab/api-references/events/TitleData/title-deactivated)\
  停用游戏时触发此事件。

## TargetedConfiguration

* [player\_churn\_prediction\_changed](/services/playfab/api-references/events/TargetedConfiguration/player-churn-prediction-changed)\
  玩家的流失预测更改时触发此事件。

## Statistics

* [statistic\_updated](/services/playfab/api-references/events/Statistics/statistic-updated)\
  统计信息更新时触发此事件。

## Leaderboards

* [character\_statistic\_changed](/services/playfab/api-references/events/Leaderboards/character-statistic-changed)\
  角色统计信息更改时触发此事件。

* [character\_statistic\_deleted](/services/playfab/api-references/events/Leaderboards/character-statistic-deleted)\
  角色统计信息删除时触发此事件。

* [entity\_rank\_on\_leaderboard\_version\_ended](/services/playfab/api-references/events/Leaderboards/entity-rank-on-leaderboard-version-ended)\
  排行榜版本重置时触发此事件

* [leaderboard\_version\_ended](/services/playfab/api-references/events/Leaderboards/leaderboard-version-ended)\
  排行榜版本重置时触发此事件

* [player\_ranked\_on\_leaderboard\_version](/services/playfab/api-references/events/Leaderboards/player-ranked-on-leaderboard-version)\
  当排行榜版本更改时触发此事件，为排名靠前的玩家（最多不超过"Leaderboard version change top rank events sent"设置定义的限制）生成事件。

* [player\_statistic\_changed](/services/playfab/api-references/events/Leaderboards/player-statistic-changed)\
  玩家统计信息更改时触发此事件。

* [player\_statistic\_deleted](/services/playfab/api-references/events/Leaderboards/player-statistic-deleted)\
  玩家统计信息删除时触发此事件。

* [title\_statistic\_version\_changed](/services/playfab/api-references/events/Leaderboards/title-statistic-version-changed)\
  统计信息版本更改并导致其排行榜重置时触发此事件。

* [title\_statistic\_deleted](/services/playfab/api-references/events/Leaderboards/title-statistic-deleted)\
  删除游戏统计信息时触发此事件。


## Related topics

- [PlayFab 的 PlayStream 事件模型参考](/zh-CN/services/playfab/api-references/events/index.md)
- [PlayFab REST API 参考概览](/zh-CN/services/playfab/api-references/index.md)
- [启用或禁用服务生成的事件](/zh-CN/services/playfab/data-analytics/ingest-data/opt-in-events.md)
- [具有实体事件的 PlayStream](/zh-CN/services/playfab/data-analytics/ingest-data/playstream-with-entity-events.md)
- [PlayFab 消费最佳做法](/zh-CN/services/playfab/pricing/consumption-best-practices.md)
