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# PFMultiplayerServerPingQosServersResult

> PFMultiplayerServerPingQosServersAsync 的汇总结果，区域按 latencyMs 升序排列，无法访问的区域排在末尾。

PFMultiplayerServerPingQosServersAsync 的汇总结果。区域按 latencyMs 升序排列；无法访问的区域 (latencyMs == UINT32\_MAX) 排在末尾。

## 语法

```cpp theme={null}
typedef struct PFMultiplayerServerPingQosServersResult {  
    uint32_t regionCount;  
    PFMultiplayerServerQosResult const* regions;  
} PFMultiplayerServerPingQosServersResult;  
```

### 成员

**`regionCount`**   uint32\_t

regions 数组中的条目数。

**`regions`**   [PFMultiplayerServerQosResult](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult) const\*\
*may be nullptr*

已排序的区域结果。当 regionCount 为 0 时为 NULL。指针数组（所有生成的 PlayFab C 结构均使用指针数组约定）。

## 要求

**头文件：** PFMultiplayerServerQoS.h

## 另请参阅

[PFMultiplayerServerQoS 成员](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members)


## Related topics

- [PFMultiplayerServerPingQosServersGetResult](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresult.md)
- [Services C API 概览 - PFMultiplayerServerQoS.h](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members.md)
- [PFMultiplayerServerPingQosServersAsync](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversasync.md)
- [PFMultiplayerServerPingQosServersGetResultSize](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresultsize.md)
- [PFMultiplayerServerQosResult](/zh-CN/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult.md)
