> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFGameSaveFilesUiActiveDeviceContentionUserAction

> PFGameSaveFilesUiActiveDeviceContentionCallback 的用户操作。

PFGameSaveFilesUiActiveDeviceContentionCallback 的用户操作。

## 语法

```cpp theme={null}
enum class PFGameSaveFilesUiActiveDeviceContentionUserAction  : uint32_t  
{  
    Cancel = 0,  
    Retry,  
    SyncLastSavedData,  
}  
```

## 常量

| 常量 | 说明 |
| - | - |
| Cancel | 取消当前操作。 |
| Retry | 重试当前操作。 |
| SyncLastSavedData | 同步上次保存的数据。这会使本地设备成为活动设备。此后，远程设备将无法上传，因为它不再是活动设备。这可以防止多台设备产生不同步的进度 |

## 要求

**头文件：** PFGameSaveFilesUi.h

## 另请参阅

[PFGameSaveFilesUi 成员](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/pfgamesavefilesui_members)


## Related topics

- [PFGameSaveFilesSetUiActiveDeviceContentionResponse](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/functions/pfgamesavefilessetuiactivedevicecontentionresponse.md)
- [服务 C API 概览 - PFGameSaveFilesUi.h](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/pfgamesavefilesui_members.md)
- [PFGameSaveFilesUiActiveDeviceContentionCallback](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/functions/pfgamesavefilesuiactivedevicecontentioncallback.md)
- [PFGameSaveFilesUiConflictUserAction](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/enums/pfgamesavefilesuiconflictuseraction.md)
- [PFGameSaveFilesUiProgressUserAction](/zh-CN/services/playfab/api-references/c/pfgamesavefilesui/enums/pfgamesavefilesuiprogressuseraction.md)
