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# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse 数据模型。

PFEventsWriteEventsResponse 数据模型。

## 语法

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### 成员

**`assignedEventIds`**   const char\* const\*<br />*可以为 nullptr*

（可选）由服务器为事件分配的唯一标识符，其顺序与请求中的事件相同。仅当 FlushToPlayStream 选项为 true 时才返回。

**`assignedEventIdsCount`**   uint32\_t

assignedEventIds 的计数

## 要求

**头文件：** PFEventsTypes.h

## 另请参阅

[PFEventsTypes 成员](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)


## Related topics

- [Services C API overview - PFEventsTypes.h](/zh-CN/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteEventsGetResult](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [PFEventsWriteTelemetryEventsGetResult](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [PFEventsWriteEventsRequest](/zh-CN/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsrequest.md)
- [PFEventsWriteEventsAsync](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsasync.md)
