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# PFEventsWriteEventsRequest

> PFEventsWriteEventsRequest 数据模型。

PFEventsWriteEventsRequest 数据模型。

## 语法

```cpp theme={null}
typedef struct PFEventsWriteEventsRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    PFEventsEventContents const* events;  
    uint32_t eventsCount;  
} PFEventsWriteEventsRequest;  
```

### 成员

**`customTags`**   PFStringDictionaryEntry const\*<br />*可以为 nullptr*

（可选）与请求关联的可选自定义标记（例如生成号、外部跟踪标识符等）。

**`customTagsCount`**   uint32\_t

customTags 的计数

**`events`**   [PFEventsEventContents](/services/playfab/api-references/c/pfeventstypes/structs/pfeventseventcontents) const\*

要写入的事件集合。每次请求最多可写入 200 个事件。

**`eventsCount`**   uint32\_t

events 的计数

## 要求

**头文件：** PFEventsTypes.h

## 另请参阅

[PFEventsTypes 成员](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)


## Related topics

- [PFEventsWriteEventsAsync](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsasync.md)
- [PFEventsWriteTelemetryEventsAsync](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsasync.md)
- [Services C API overview - PFEventsTypes.h](/zh-CN/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteEventsResponse](/zh-CN/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsresponse.md)
- [XblEventsWriteInGameEvent](/zh-CN/reference/live/xsapi-c/events_c/functions/xbleventswriteingameevent.md)
