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# PFEventsWriteEventsAsync

> 将基于实体的批量事件写入 PlayStream。事件的命名空间必须为 'custom' 或以 'custom.' 开头。

将基于实体的批量事件写入 PlayStream。事件的命名空间必须为 'custom' 或以 'custom.' 开头。

## 语法

```cpp theme={null}
HRESULT PFEventsWriteEventsAsync(  
    PFEntityHandle entityHandle,  
    const PFEventsWriteEventsRequest* request,  
    XAsyncBlock* async  
)  
```

### 参数

**`entityHandle`**   PFEntityHandle

用于身份验证的 PFEntityHandle。

**`request`**   [PFEventsWriteEventsRequest\*](/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsrequest)

已填充的请求对象。

**`async`**   XAsyncBlock\*<br />*输入/输出*

用于异步操作的 XAsyncBlock。

### 返回值

类型：HRESULT

此 API 操作的结果代码。

## 备注

此 API 可在所有平台上使用。异步任务完成时，调用 [PFEventsWriteEventsGetResultSize](/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresultsize) 和 [PFEventsWriteEventsGetResult](/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult) 以获取结果。

## 要求

**头文件：** PFEvents.h

## 另请参阅

[PFEvents 成员](/services/playfab/api-references/c/pfevents/pfevents_members)


## Related topics

- [PFEventsWriteEventsGetResult](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [Services C API overview - PFEvents.h](/zh-CN/services/playfab/api-references/c/pfevents/pfevents_members.md)
- [PFEventsWriteTelemetryEventsAsync](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsasync.md)
- [PFEventsWriteTelemetryEventsGetResult](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [PFEventsWriteEventsGetResultSize](/zh-CN/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresultsize.md)
