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# PFUploadedEvent

> 已上传到 PlayFab 的事件。将服务分配的 ID 与发出事件时提供的 clientId 关联起来。

已上传到 PlayFab 的事件。将服务分配的 ID 与发出事件时提供的 clientId 关联起来。

## 语法

```cpp theme={null}
struct PFUploadedEvent {  
    const char* clientId;  
    const char* serviceId;  
}  
```

### 成员

**`clientId`**   const char\*<br />*以 null 结尾*

在上传事件之前由客户端分配的 ID。

**`serviceId`**   const char\*<br />*以 null 结尾*

由 PlayFab 服务器为该事件分配的唯一 ID。

## 要求

**头文件：** PFEventPipeline.h

## 另请参阅

[PFEventPipeline 成员](/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PFEventPipelineBatchUploadSucceededEventHandler](/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinebatchuploadsucceededeventhandler.md)
- [Services C API overview - PFEventPipeline.h](/zh-CN/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [CertificateUploadedEventPayload](/zh-CN/services/playfab/api-references/events/data-types/certificateuploadedeventpayload.md)
- [certificate_uploaded](/zh-CN/services/playfab/api-references/events/MultiplayerServers/certificate-uploaded.md)
- [CrashDetectedEventPayload](/zh-CN/services/playfab/api-references/events/data-types/crashdetectedeventpayload.md)
